So I had a discussion with one of my players last session that’s been bugging me a bit.

So I had a discussion with one of my players last session that’s been bugging me a bit.

So I had a discussion with one of my players last session that’s been bugging me a bit.  Since 2 of the results are that you succeed but the danger manifests (and a 3rd offers a trade of danger manifesting for additional effect) it would seem that a multitude of obvious dangers couldn’t be present.  

For instance, you’re trying to climb up a tower (4 segment clock) and you’ve gotten about half way up (2 segments ticked off).  The most obvious danger I can think of would be to fall down to the bottom of the tower (and possibly break their leg).  Now say you get a 6 on a risky action to make progress on the clock, and you want to better assure knocking it out.  You then get a 1 on your resistance roll and you have 7 stress already.  So you chose to take the danger.

Do you fall to the ground?  Does that knock out the segments you’ve already ticked?  What about your effect roll?  Do you jump up and grab the top of the tower only to slip and fall to the ground?

At some point, I could swear I saw some talk about needing help to develop chase scenes for BitD.

At some point, I could swear I saw some talk about needing help to develop chase scenes for BitD.

At some point, I could swear I saw some talk about needing help to develop chase scenes for BitD.  So, I’ve taken the liberty of whipping up a pdf to help procedurally generate chase scenes. A note: the more complications and obstacles you add, the more chance you will stress out your PCs.  Though that’s probably obvious, the point is that you need to use this document with restraint and decide just how important the chase is to the overall mission.

At any rate, here it is:

https://drive.google.com/file/d/0By3TMkYb-oWtd2lrbWV6NzBSbU0/view?usp=sharing

Hey John Harper

Hey John Harper

Hey John Harper,

Would you be able to tease a little about the ‘fade out’ co-gming technique? The regulars (Spectral Sisters) are on our third session now and the gang is keen to try the mechanic, as two of the crew are itching to GM and that means I get to make a character!

I understand that whoever is NOT on point can ‘take the gm reins’ for the scene, and all clocks / obstacles are transparent and available to the group.

Are there any other useful tidbits? Oliver Granger, anything else you guys might add?

I’m excited!

My players rolled the entanglement of a Demon offering a Deal.

My players rolled the entanglement of a Demon offering a Deal.

My players rolled the entanglement of a Demon offering a Deal. I don’t think what I provided was very good: the crew was tasked with bringing him the eponymous flame from their rivals the Circle of Flame. I don’t really know what that means yet, but they definitely don’t mind stealing something cool from their rival faction.

What are some good ideas of interesting and problematic deals a powerful demon may ask from/offer the lowly PC crew?

‘If you slip, you will still have three seconds to live.’

‘If you slip, you will still have three seconds to live.’

‘If you slip, you will still have three seconds to live.’

A more well-heeled crew concept, perhaps. Duskwall University students exploring the rooftops and seeing the world from a different angle.

A sought-after item in the setting might be a guide to the rooftops like The Night Climbers of Cambridge (source of the quote above): http://en.wikipedia.org/wiki/The_Night_Climbers_of_Cambridge

The author of Night Climbers rather spoils a simple enjoyment of that work by later writing Return to Responsibility: A New Concept of the Case for Fascism in the Post-War World — perhaps the PCs meet the guidebook’s author and he turns out to be a thorough cad.

http://www.lrb.co.uk/v37/n08/katherine-rundell/diary

Woah. Just go to Venice, or Siena, or London.

Woah. Just go to Venice, or Siena, or London.

Woah. Just go to Venice, or Siena, or London.

Makes maps of Duskwall locations easy peasy.

Originally shared by Mark Knights

This really is quite a fun tool to play with 🙂

https://a.tiles.mapbox.com/v4/naron5.lo7kdjjj/attribution,zoompan,zoomwheel,geocoder,share.html?access_token=pk.eyJ1IjoibmFyb241IiwiYSI6IndPaEctYncifQ.vq21nRyJlrrIllHa-L0tNQ

Had our first session tonight.

Had our first session tonight.

Had our first session tonight. It was all gang and character creation except for one scouting action, but everyone had a great time and is very excited. We noticed one thing: “a brace” of something is a pair. So just have six throwing knives or a bundle of six or a brace of them, but not “a brace of six”.

Diego found a game bug! Or not, but definitely something exploitable:

Diego found a game bug! Or not, but definitely something exploitable:

Diego found a game bug! Or not, but definitely something exploitable:

Salik, the Hound takes the Detached special ability (-1d to an action roll to clear 1 stress). Now he can test an untrained action with only 1 die (instead of taking the worst) + clear 1 stress! Ultracombo!

#theMalkavs