On the summary page “Action, Effect, & Resistance Rolls” under “Desperate” under “4/5:” it states:

On the summary page “Action, Effect, & Resistance Rolls” under “Desperate” under “4/5:” it states:

On the summary page “Action, Effect, & Resistance Rolls” under “Desperate” under “4/5:” it states:

Things go badly. The danger manifests. You must abandon this approach OR try again by taking a bigger risk and rolling a DESPERATE move.”

So, the bigger risk is in the fiction only, right? There is no level more desperate than “Desperate.” This is not only abstract, it’s damn punishing. 

My group would prefer pulling from the “Controlled” consequences, and letting the character do it, but the danger manifests, and they are -1 success level on Effect rolls. That makes more intuitive sense, doesn’t it?

My players had a real problem with the “Controlled” dice results.

My players had a real problem with the “Controlled” dice results.

My players had a real problem with the “Controlled” dice results. They felt it was punishing to have reduced effect on 4-5, considering that does not happen on Risky or Desperate rolls! Why be punished when you have the best circumstances you can have?

This is how we think it should be:

Crit: Success, increased effect +1, and an additional effect +1 OR additional opportunity.

6: You do it! Effect +1.

4-5: You do it!

1-3: You reveal a flaw, you can either back out or escalate to Risky.

This game is not focused around the individual encounter, but the flow of a session. Within that session there’s one or more heists. It’s just fine, under controlled circumstances, to let the players succeed and move on to the next challenge.

Considering no matter how good the circumstances are, you can’t get a complete success without rolling a 6, and the dice pools are pitifully small, my players reported that they did not feel their characters were competent. This adjustment could help, because when the circumstances favor the rogues they are much more likely to have a competent success and not be undercut if they don’t roll a 6.

Before playing, it looked like the “detached” special ability for Hounds was overpowering; no one else can…

Before playing, it looked like the “detached” special ability for Hounds was overpowering; no one else can…

Before playing, it looked like the “detached” special ability for Hounds was overpowering; no one else can voluntarily get rid of stress during a mission. Then during the mission every roll was low dice pool and important, so it never got used. So, I guess it is not overpowered.

Suggestion: it would be helpful to have a special ability where you can spend 1 stress to add +1 to your highest…

Suggestion: it would be helpful to have a special ability where you can spend 1 stress to add +1 to your highest…

Suggestion: it would be helpful to have a special ability where you can spend 1 stress to add +1 to your highest roll. This could replace one or more of the oft-repeated Daring special ability instances.

FYI, I suck and need a detailed sheet to show me all all the end of game shenanigans.  No not the current one, like…

FYI, I suck and need a detailed sheet to show me all all the end of game shenanigans.  No not the current one, like…

FYI, I suck and need a detailed sheet to show me all all the end of game shenanigans.  No not the current one, like big one with like a flow chart or something.

Otherwise tonight’s scores went pretty well.

John Harper From the Slide’s “low friends”, we  have “Nyryx, a prostitute”, which is the same name as “Nyryx, a…

John Harper From the Slide’s “low friends”, we  have “Nyryx, a prostitute”, which is the same name as “Nyryx, a…

John Harper From the Slide’s “low friends”, we  have “Nyryx, a prostitute”, which is the same name as “Nyryx, a possessor ghost” from the Whisper’s “strange friends”. Is this a coincidence (in which case I’m all in favour, ’cause I always think it’s weird how no two people in a TV programme have the same name), or is something very sinister at play here?

Well, tonight I ran my first session of Blades in the Dark.

Well, tonight I ran my first session of Blades in the Dark.

Well, tonight I ran my first session of Blades in the Dark. It was a disaster. By the end of it, the players were very frustrated. I am discouraged, to say the least.

I’ll break down the analysis tomorrow, after sleep. Probably put one or two issues per post to unpack the problems my players had.

I planned to run an online game on Monday, and now my confidence is shaken to the point I may cancel.

Anyway, good night.

The tree burns with ectoplasmic light whenever a soul snuffs its last nearby.

The tree burns with ectoplasmic light whenever a soul snuffs its last nearby.

The tree burns with ectoplasmic light whenever a soul snuffs its last nearby. Local folks call it the tree of eternal flame. No other tree or even blade of grass grows near…

I was on a walk tonight and the drizzly fog had rolled on to my home town. This tree is making it into our next session for sure!

Some concept art from the Dunwall Archives.

Some concept art from the Dunwall Archives.

Some concept art from the Dunwall Archives.

I used this last night for an infiltration score just to the east of Crow’s foot. It was epic and awesome 🙂

http://vignette2.wikia.nocookie.net/dishonoredvideogame/images/6/65/2_concept_art_dunwall.png/revision/latest/scale-to-width/1280?cb=20140406194400