I’m planning on running Blades in the Dark around the end of May, so I thought I’d show off the work in progress of…

I’m planning on running Blades in the Dark around the end of May, so I thought I’d show off the work in progress of…

I’m planning on running Blades in the Dark around the end of May, so I thought I’d show off the work in progress of my city map.  I still have a lot of work to do on it.

This is Warden Narrows (formerly known as ‘Not-Dunwall’).  I started building this city a year ago for gaming purposes, but I just couldn’t get excited about it.  Then I learned about Blades in the Dark and well, things suddenly started coming together.

#citymap   #wardennarrows  

http://i.imgur.com/UvVgDE8.jpg  So if you cast this place into darkness…  very cool for a more fantastical version…

http://i.imgur.com/UvVgDE8.jpg  So if you cast this place into darkness…  very cool for a more fantastical version…

http://i.imgur.com/UvVgDE8.jpg  So if you cast this place into darkness…  very cool for a more fantastical version of Duskwall.  Or perhaps the other city that is being worked on in the south?

http://i.imgur.com/UvVgDE8.jpg

I updated the Chosen mod. (This is for playing someone like Corvo from Dishonored in Blades in the Dark.)

I updated the Chosen mod. (This is for playing someone like Corvo from Dishonored in Blades in the Dark.)

I updated the Chosen mod. (This is for playing someone like Corvo from Dishonored in Blades in the Dark.)

https://fictivefantasies.files.wordpress.com/2011/07/being-chosen-in-blades-in-the-dark1.pdf

https://fictivefantasies.files.wordpress.com/2011/07/being-chosen-in-blades-in-the-dark1.pdf

Who wants to play Blades in the Dark with me?

Who wants to play Blades in the Dark with me?

Who wants to play Blades in the Dark with me? If you are reading this, you probably already have a sense of some of my engagement with the system, since I’ve been talking about it a LOT in this community. Do you want to try a G+ Hangout game on Saturday?

http://doodle.com/v4c3a4yiw2q98a74

Saturday, April 25, from 2-5 CST. If you aren’t one of the first four to sign up, make a note here and I’ll keep you in mind for an alternate.

http://doodle.com/v4c3a4yiw2q98a74

One of my players from last night posted about the experience on his blog! Woo hoo!

One of my players from last night posted about the experience on his blog! Woo hoo!

One of my players from last night posted about the experience on his blog! Woo hoo!

http://talesofthegrotesqueanddungeonesque.blogspot.com/2015/04/actual-play-blades-in-dark.html

http://talesofthegrotesqueanddungeonesque.blogspot.com/2015/04/actual-play-blades-in-dark.html

Since Xcom is apparently covered… … … whose volunteering to write up the X-Men playset? :P

Since Xcom is apparently covered… … … whose volunteering to write up the X-Men playset? 😛

Since Xcom is apparently covered… … … whose volunteering to write up the X-Men playset? 😛

Experimenting with larger groups and complex plans.

Experimenting with larger groups and complex plans.

Experimenting with larger groups and complex plans.

We’ve got a larger group playing tonight, so I’m going to try to encourage the players to use multiple plans for their score.

Last time I noticed it wasn’t as easy for our large group to settle on a plan. Previously, with our group of three, it just flowed very naturally. We had an even spread across all the playbooks, so I think that contributed to our group not being sure about which plan to go with. (It seems to me that the list of plans very closely match to each playbook style. Lurks want to infiltrate, cutters want to assault, etc etc.)

Tonight I hope combining multiple plans, that interact via the teamwork rules, allowing each playbook to have their moment in the spotlight. Hopefully that will do the trick.

Has anyone gone with multiple plans for a score before? How did it go?

I have a thought about offering devil’s bargains.

I have a thought about offering devil’s bargains.

I have a thought about offering devil’s bargains. I have been offering them BEFORE the roll, because the suspense is high there. It could be interesting also to offer the bargain AFTER the roll, so you either dig yourself in deeper or get yourself out.

That way it could be interesting to see whether it was the bargain that saved you specifically, instead of seeing an increase in your overall odds.

This could be especially interesting if the bargain came to represent an element of fate that might take an interest in a crew’s activities.

One side effect is that the players would be much more open to bargains once they face the consequence of a bad roll. They are more vulnerable at that point, but they could be saved if they agree to accept a consequence that becomes inevitable whether the following roll succeeds or not.

In fact, using BOTH approaches means you could have the softer easier bargains offered before rolling. But any bargain offered after the dice were rolled could be significantly harder-edged.

Just thinking out loud.

I would like to see some reflection in the full rules about how best to handle missions outside the normal scope of…

I would like to see some reflection in the full rules about how best to handle missions outside the normal scope of…

I would like to see some reflection in the full rules about how best to handle missions outside the normal scope of a single crew acting.

Now that I can play online, I could see setting up more than one crew that all play in my Duskwall. Then I could see having an evening where this crew is going to play, and those from other crews might be hired on as mercenary help, or come along for the fun, or have aligning purposes.

It would be useful to have a side note about what to do about allies who might go along with a crew, and also what to do if there are people from multiple crews who band together to do a heist outside any of their crew purviews.

Or, if you had a couple crews with a couple members each, those four rogues could go on a heist with both crews.

I think a game this flexible wants to avoid a situation where people make a crew member just to play once, or can’t mix characters because they aren’t in the same crews. Still, there are issues of coin, hold, and so on that may need to be addressed. If you go on a heist without your crew, do you still get your crew special abilities? That sort of thing.

A final thought in that direction: what if you’ve got a crew with a loner type who wants to run off and do things in solo play sometimes? How does that interact with the crew sheet?

Just some thoughts.

Devil’s bargains! Here are some I offered in the last game, and whether or not the players took them.

Devil’s bargains! Here are some I offered in the last game, and whether or not the players took them.

Devil’s bargains! Here are some I offered in the last game, and whether or not the players took them.

* The Hound was pursued by angry duelist bodyguards on the snow-slicked street. He could drop his very fine rifle for 1d. (NO)

* The crew was trying to blend in, moving through a whaling ship. They could get 1d if they would for certain meet someone the Hound knew from his whaling days. (YES) And I would decide how this past acquaintance felt about him based on the success of the action roll.

* The crew was trying to find hidden treasure in the whaler captain’s quarters. They could get 1d if their magical finding talisman made with very dark magics somehow broke open whether they found the treasure or not. (NO, that thing creeped them out!)

I’ll put more in the comments if I can remember them. What bargains have you offered, and did players take them?