Some rule questions:
…Resistance (and spend Stress). Heavy Armor adds another instance of this, but the total cost to Load is 3 (1 for the initial Armor, and 2 more for the +Heavy)….
…Resistance (and spend Stress). Heavy Armor adds another instance of this, but the total cost to Load is 3 (1 for the initial Armor, and 2 more for the +Heavy)….
…the result of about 2 downtime actions. It’s not actually more resource efficient than healing naturally, it just lets you front load the resource expenditure to get you back into…