I am looking for random names generators (for places and NPCs) that are appropriate for Duskovl.

I am looking for random names generators (for places and NPCs) that are appropriate for Duskovl.

I am looking for random names generators (for places and NPCs) that are appropriate for Duskovl. Does anyone have any suggestions?

This question is sparked by from a discussion elsewhere — can you perform a downtime action (say, acquire an…

This question is sparked by from a discussion elsewhere — can you perform a downtime action (say, acquire an…

This question is sparked by from a discussion elsewhere — can you perform a downtime action (say, acquire an asset), without using a flashback, during a score.

Just wondering: could you use a flashback to do a downtime action (paying REP or COIN?). Would you allow it?

Just wondering: could you use a flashback to do a downtime action (paying REP or COIN?). Would you allow it?

Just wondering: could you use a flashback to do a downtime action (paying REP or COIN?). Would you allow it?

TLDR – what exactly does ability dots represent in the game?

TLDR – what exactly does ability dots represent in the game?

TLDR – what exactly does ability dots represent in the game?

The reason I ask is below — sorry for the long-mindedness of it.

So I have been considering tweaking BitD to run epic heroic fantasy — something along the line of wuxia with magic, Exalted, Godbound and the like. One of the challenges is I would like the system to able to handle characters of tiers. So the mechanics must be able to differentiate a mundane solider from an exceptional warrior, and to differentiate an exceptional warrior from an epic war-god.

When it comes to level of effect, it’s simple enough. I essentially have to different versions of “Not to be Trifled With” for each tier, for example. The thing that has me stumped is what does ability dots represent?

I guess the issue for me is by default, if you have at least 1 dot, you have 50% chance of success. I was figuring that tasks that are improbable or more difficulty (on a different tier, essentially) could knock of some dots; it’s just that I haven’t figure out what cases those might be.

Would you think Blades in the Dark would work for a Person of Interest style game?

Would you think Blades in the Dark would work for a Person of Interest style game?

Would you think Blades in the Dark would work for a Person of Interest style game? Could replace Attune with Hack, for instance…

What could be a good replacement for Attune for settings where isn’t a ghost field, or a readily tappable source of…

What could be a good replacement for Attune for settings where isn’t a ghost field, or a readily tappable source of…

What could be a good replacement for Attune for settings where isn’t a ghost field, or a readily tappable source of supernatural energy?

Right now I am trying to do a high-fantasy hack for my own group (something like Eberron with the Feng-shui cinematic style), and I am challenged by coming up with a good ‘default’ for Attune. I was thinking of either giving every playbook a default use for Attune, or allow those with Attune to access ‘minor magic’, like a blacksmith would know a spell to strengthen his tools and such (somewhat like RuneQuest).

The two other alternative is to replace it with something else that fits a high-fantasy genre, but so far it has been eluding me. Any ideas will be welcomed!

Some rule questions:

Some rule questions:

Some rule questions:

1. If a PC opts to roll a resistance roll, but doesn’t have enough Stress in the end, what happens?

2. What is the difference between Heavy armor, and normal armor?

3. In judging position, is it considered from the PoV of a baseline human, not the character himself, unless he has certain special abilities (for instance, the Cutter’s Not to be Trifled With)

How do you determine effect when making a roll?

How do you determine effect when making a roll?

How do you determine effect when making a roll?

Do I consider effect to be 0, then consider quality, scale and potency, or set a number, and use those factors to adjust? The examples for the section shows cases when the players doesn’t get any effect, and the example given for quality is confusing given that tier and quality haven’t been introduced yet.