Hi Blades fans

Hi Blades fans

Hi Blades fans,

My Forged in the Dark game, Copperhead County, just had a pretty big update. Copperhead County is a modern-day, non-supernatural, Blades-engine game about organized crime and political corruption in the US South. You begin the game broke and hopeless in America and seek the dream of wealth and independence by building an empire across an Appalachian county ruled by a corrupt political-criminal regime, as the local population, economy, and culture slouch forward into the 21st century. Touchstones: Breaking Bad, The Wire, Justified.

Copperhead County has been in Early Access on itch.io this year and features new actions, six new PC playbooks, three crew types, an original setting, and changes large and small to the Blades mechanical core (primarily around engagement, harm, and tier/turf/claims). This update brings us closer to a final stand-alone release, and adds in lots of new pages with complete action descriptions and examples, player best practices, and lots of general polish. I and my trusty captain Michael Crowley are forging ahead on writing the rest of the final content this winter, so more updates are coming down the road.

If that sounds interesting to you, one can find Copperhead County on itch.io and/or holler at me here.

https://zzzwizard.itch.io/copperhead

Another example playbook from my world romping occult adventure hack, At Death’s Door.

Another example playbook from my world romping occult adventure hack, At Death’s Door.

Another example playbook from my world romping occult adventure hack, At Death’s Door. This time it’s The Doctor. It draws inspirational elements from detective adventures like Sherlock Holmes, mentalism, and classic physician-of-action tropes!

Still not diving straight into some of the novel mechanics just yet but I feel this one does a good job of conveying the flare I’m trying to inject into each one.

https://drive.google.com/file/d/1lmJgCcxp9fVLhPJhEFtScT8iaeuExkgb/view?usp=drivesdk

I’m working on a fantasy hack inspired by Grimms-style folklore.

I’m working on a fantasy hack inspired by Grimms-style folklore.

I’m working on a fantasy hack inspired by Grimms-style folklore. One way I’m invoking that folklore vibe is to retool conversation-based mechanics like Rituals and Crafting to tell a short story instead of being a purely meta examination of the task.

Here’s a draft of a fast travel mechanic I’ve been noodling for the past week:

Thicket Treks

Cities and towns in the Blackwood are separated by wide expanses of dense, magical, and dangerous forest. In truth, it’s more accurate to say the forest is occasionally interrupted by human settlements! Travel is important in many fantasy tales, but rather than explore each moment of the trip in detail it’s favorable to distill the trip into its bare essence.

In The Blackwood, this takes the form of a short folktale wherein the fellowship ventures into the forest, someone with a weakness is tempted, and someone with a strength rushes to the aid of their companion. During these scenes, the players and GM narrate the story together based on a series of prompts:

1. A player begins: “Once, a beguiling wood stretched between [LOCATION] and [LOCATION]…” GM responds with “The world beneath its boughs was strange and perilous…” and then goes on to describe the terrain and its challenges.

2. GM says: “Those woods didn’t need eyes to see the thicket in one errant’s heart…” One player responds, offering up their errant to make an Entanglement roll. The player must state what doubt or weakness the forest seeks to exploit within their errant.

3. Player says: “On that day, the forest sent an elf to tempt us…” GM responds with an offer of Elven Meddling (read: Devil’s Bargain) hanging in the air to tempt the fellowship.

4. GM says: “But in the face of this, under these ancient trees, one errant stood tall…” One other player responds, offering up their errant to make a Resistance roll. The player must state why their errant decides to come to their companion’s aid.

[/draft]

Entanglements are narrative fuel that I want to emphasize in this hack, so I like the idea of rolling for an additional Entanglement outside of Downtime. The Resistance roll doesn’t negate the Entanglement roll. Instead (because it’s a move to aid your ally against a capricious elf), the roll is to resist Harm. It feels a little tacked-on right now but I’m working on it. Finally, the Elven Meddling is a little modified from the typical Devil’s Bargain rules in this case: you can add a die to one of your two roles in this scene, but it takes a die away from the other role.

I’m interested in any feedback folks may have!

Do you use tokens?

Do you use tokens?

Do you use tokens?

I am thinking about using coins for…well…coins so there is a special value when earning or spending them.

Now I am thinking about poker chips for stress. Not like fortune bennies you can spent, but vice versa. The more chips you have the more stressed you are.

Has anybody done the same?

What do you use tokens for?

Ran session 1 of a Scum and Villainy campaign last night and it went really well.

Ran session 1 of a Scum and Villainy campaign last night and it went really well.

Ran session 1 of a Scum and Villainy campaign last night and it went really well. I’m setting it in a homebrew setting. How many systems to you guys tend to run? I’d like to have more than the book, but with Heat being tracked in each system it seems like the players could just keep outrunning consequences if they had too many. Do other GMs keep the number of systems on the smaller side, or do you use other things to give them incentives to keep heat down/stay local? I can see new start up costs, getting new contacts, etc. being used for that.

Is there any kind of a GM screen or crib sheets or any game resources out there for running Blades in the Dark,…

Is there any kind of a GM screen or crib sheets or any game resources out there for running Blades in the Dark,…

Is there any kind of a GM screen or crib sheets or any game resources out there for running Blades in the Dark, please?

Hey all! I’ve got a question about Entanglements and Downtime/Free Play.

Hey all! I’ve got a question about Entanglements and Downtime/Free Play.

Hey all! I’ve got a question about Entanglements and Downtime/Free Play.

How do y’all handle it when an Entanglement dictates that the crew gets into major trouble outside a score? A couple sessions ago I rolled Rivals, and took an opportunity while the crew was gathering information at The Docks to impose on them that the Dockers weren’t very welcoming to them. It didn’t take long to break out into violence, and even though it wasn’t a score they were invoking flashbacks, using special abilities, and filling up on stress as per usual.

In the end I was pretty pleased with how it went, but I’m unsure how to proceed from here. Should I give them another round of Downtime before they launch into their next score? They had already done all that stuff before gathering info at the Docks. I like the idea of pushing them into a score bloodied and completely stressed, but is that a little too harsh?

I’m not quite sure if this counts as a hack or not, but this is a rough draft of a game I made trying to adapt a…

I’m not quite sure if this counts as a hack or not, but this is a rough draft of a game I made trying to adapt a…

I’m not quite sure if this counts as a hack or not, but this is a rough draft of a game I made trying to adapt a Blades style score into a single-session game.