Fun question about the “Venomous” special ability: What kind of nonsense should I prepare myself for now that the…

Fun question about the “Venomous” special ability: What kind of nonsense should I prepare myself for now that the…

Fun question about the “Venomous” special ability: What kind of nonsense should I prepare myself for now that the Leech at my table can secrete psychedelic drugs?

Follow up: Does anyone have any suggestions for scenarios that would lend themselves to this exciting yet mildly unsettling development?

A month or two ago, this community was a great inspiration for helping me rename a hack (Live Fast).

A month or two ago, this community was a great inspiration for helping me rename a hack (Live Fast).

A month or two ago, this community was a great inspiration for helping me rename a hack (Live Fast). I’d love to get input from the group again!

I also have an epic/heroic fantasy that I am working on. It is currently called “Blades in the Brokenlands.” However, that was based on a specific setting. I’d like it to be more portable to existing fantasy settings.

Right now, I’m thinking-

Forged in Steel (but what about magic?)

Tales of the Blade

Bard’s Tale (oops, that was the name of a game that burned out my Apple IIc)

Fellowship (taken, but I like the emphasis on the crew / party)

A question for the group…

A question for the group…

A question for the group…

1. Has anyone integrated Fiasco into Blades? I’m thinking about doing it as a “flashback” to show how the characters got their start as a crew. I’ll have to do some tweaks (e.g. they can’t die). I also want a role for the GM, but would have to force that the GM’s character is NOT part of the crew by the end. The session would actually have an impact on the game – it will impact starting faction relationships, potential rivals, etc.

Hey all, what resources would you recommend to a new Blades GM that have made your lives easier?

Hey all, what resources would you recommend to a new Blades GM that have made your lives easier?

Hey all, what resources would you recommend to a new Blades GM that have made your lives easier?

S&V Question;

S&V Question;

S&V Question;

On p297-289 there is a description of magnitude. It describes artifacts working essentially a bit like the “old” tempest move; you go for an effect and the group decides what a reasonable stress cost for it would be. Seems fine to me, i get how it works, and i’ve used it before to great effect.

Now, the problem is in the Mystic move “the Way”, which allows one to spend a gambit in place of any stress cost. It even specifically calls out that for abilities with variable stress costs, it counts the entire thing.

My question is, given a powerful enough artifact, can a mystic with this move essentially spend a gambit to use the artifact to insane levels of effect? regardless of the other consequences of such an action, do we think it makes sense, or is intended this way? and if not, how would you solve a situation where a player wants to use a combination like that?

Hey everyone! I have a fairly system agnostic GM question for y’all.

Hey everyone! I have a fairly system agnostic GM question for y’all.

Hey everyone! I have a fairly system agnostic GM question for y’all.

When a player can’t make it to a game night, how does it effect the progression of your story arcs? A guy in our group is often busy with work and personal life, and tends to miss about 1/3rd of our game sessions. Up til now I’ve been pushing through regardless of whether he shows up, but as the campaign goes on I feel the urge to hold back on major story beats, or try and suggest that the crew take on “side missions” to save the big main event scores for when everyone is at the table.

Is this a common approach? How do you deal with absences at your table?

Hey Scoundrels.

Hey Scoundrels.

Hey Scoundrels.

Had a question about the mechanical interaction of two of the smuggler special abilities and wondered what you’d make of them. In question:

Like Part of the Family: Create one of your vehicles as a

cohort (use the vehicle edges and flaws, below). Its quality is equal

to your Tier +1.

All Hands: During downtime, one of your cohorts may perform

a downtime activity for the crew to acquire an asset, reduce heat,

or work on a long-term project.

Would taking both of these special abilities mean that your vehicle would count as cohort allowing it to take downtime actions during downtime? If so, how would you play that out fictionally?

Cheers!