Hey everyone! I have a fairly system agnostic GM question for y’all.
When a player can’t make it to a game night, how does it effect the progression of your story arcs? A guy in our group is often busy with work and personal life, and tends to miss about 1/3rd of our game sessions. Up til now I’ve been pushing through regardless of whether he shows up, but as the campaign goes on I feel the urge to hold back on major story beats, or try and suggest that the crew take on “side missions” to save the big main event scores for when everyone is at the table.
Is this a common approach? How do you deal with absences at your table?