Question: Can a crew have a more than 4 number of cohort+expert? There is 4 rooms on the sheet. Or can it have more?

Question: Can a crew have a more than 4 number of cohort+expert? There is 4 rooms on the sheet. Or can it have more?

Question: Can a crew have a more than 4 number of cohort+expert? There is 4 rooms on the sheet. Or can it have more?

Standard Edition – Canada Shipping update

Standard Edition – Canada Shipping update

Standard Edition – Canada Shipping update

Starlit has sent out all the Standard Edition copies with destinations in Canada. I tracked a few of them and it looks like they should be delivered between the 12th and the 15th.

Yay!

My custom form-fillable sheets have been completely updated.

My custom form-fillable sheets have been completely updated.

My custom form-fillable sheets have been completely updated. I shuffled some stuff around, so now there’s room for veteran advances, the crew-specific gear is in the same column as the standard gear, and there’s room to add new contacts/friends/rivals/enemies/etc. I’ve done similar work on the crew sheets as well. They are available on my public Dropbox page:

https://www.dropbox.com/sh/cntykz7xbpgwh88/AADEvkJC6Zgwx3S4LU7ijjOEa?dl=0

as well as my brand new website (along with the other character sheets I’ve done over the years):

http://ad1066.com/bens-character-sheets/

Share and Enjoy.

— Ben

https://www.dropbox.com/sh/cntykz7xbpgwh88/AADEvkJC6Zgwx3S4LU7ijjOEa?dl=0

Does anyone know if there is a high-society playset currently in the works?

Does anyone know if there is a high-society playset currently in the works?

Does anyone know if there is a high-society playset currently in the works? I didn’t see it on the list but was curious if anyone was working on such a thing. I may just end up keeping the character archetypes, while developing a system for different types of holds may prove to be more challenging for balance purposes.

Today is the last day to pre-order Blades in the Dark

Today is the last day to pre-order Blades in the Dark

Today is the last day to pre-order Blades in the Dark

Hi all,

We’re shutting down the pre-orders today and will be resuming normal orders on the Evil Hat webstore once all the backers/pre-orders have been sent out.

If you want to preorder a copy and haven’t yet already do it today at https://bladesinthedark.backerkit.com/

After today you can get a copy of Blades in the Dark either by:

* Purchasing the PDF on DriveThru: https://www.drivethrurpg.com/product/170689/Blades-in-the-Dark

* Wait till it is available for retail purchase either on our webstore (http://www.evilhat.com/store/) or through your Friendly Local Gaming Store.

Important info for Backers

We still have 97 Kickstarter backers who haven’t completed their BackerKit survey. Those shipments won’t go out until the surveys are completed.

We have 14 credit cards that still haven’t gone through. Those shipments won’t go out until the cards are processed.

Shipping

Alliance will start shipping out domestic orders of Standard Edition this week! International orders will take about two more weeks to process as we’re using freight forwarders to keep the shipping costs from being ludicrous.

Special editions are still being printed out and are due to Alliance by 5/12 and will start shipping after that.

https://bladesinthedark.backerkit.com/

Hi all, i have a question about mechanics.

Hi all, i have a question about mechanics.

Hi all, i have a question about mechanics.

if  i push myself they stack togheder?

 i take this from the cutter

Not to be Trifled With: You can push yourself to do one of the following: perform a feat of physical force that verges on the superhuman—engage a small gang on equal footing in close combat.

And this from the lurk

The Devil’s Footsteps: When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman—maneuver to confuse your enemies so they mistakenly attack each other.

 When you push yourself to activate this ability, you still get one of the normal benefits of pushing yourself (+1d, +1 effect, etc.) if you’re making a roll, in addition to the special ability.

Simple rule/sheet question and typo report : on the Whisper sheet, the fine lightning hook takes 2 loads, but in the…

Simple rule/sheet question and typo report : on the Whisper sheet, the fine lightning hook takes 2 loads, but in the…

Simple rule/sheet question and typo report : on the Whisper sheet, the fine lightning hook takes 2 loads, but in the book it is described as taking only 1 load. Which one is true ?

This may have been asked before but I am running into a dilemma when players in my groups suffer harm.

This may have been asked before but I am running into a dilemma when players in my groups suffer harm.

This may have been asked before but I am running into a dilemma when players in my groups suffer harm. Here is the scenario…

A player was choked unconscious by an enemy in combat. That player was assigned level 3 harm and is considered based on the rules ” incapacitated and can’t do anything unless you have help from someone else or push yourself to perform the action”.

This player chose to do nothing as they were choked out and it wouldn’t have made sense. It feels like I am stuck with a character who is now invincible as they are never going to take an action and therefore never open to a consequence. It reads as though the player can’t do anything unless they have help or push themselves, meaning, if they chose to do neither, they can forfeit taking an action.

The way I understand the game to be played is that the GM doesn’t take actions for the NPC’s and consequences are only assigned to the player taking that action and any players assisting. Therefore, a player who never takes an action is effectively unkillable.

I can see in a situation where a player simply chose not to fight maybe they stand in the corner while the gang is attacking their friends and do nothing. Maybe in that spot I make the guard attack them and they roll finesse or something appropriate to avoid the attack or suffer the consequence. However, doing this to a character that is incapacitated seems severely unfair considering they have no way of defending themselves.

I am sure there is a way around this but I continuously get stuck here when GMing sessions and am not sure how to threaten death on anyone for making mistakes as when they receive level 3 harm they can simply not act.

Is the solution to have an NPC attack them? Again, if so, I feel like that goes against the spirit of the game in having the player’s rolls determine the outcome.

Any help would be greatly appreciated. We all love playing the game and are just looking to fully grasp the mechanics.