p26, GM Best Practices

p26, GM Best Practices

p26, GM Best Practices

Make the scoundrels awesome even in failure. Blame the circumstances—not the characters—when creating consequences or complications. Even a PC with zero rating in an action isn’t a bumbling fool. Here’s a trick for this: start your description of the failure with a cool move by the PC, followed by “but,” and the troublesome circumstance. You aim a fierce right hook at his chin, but he’s quicker than he looked! He ducks under the blow and wrestles you up against the wall.

I think the trick is spot on, but the example could be better. The fierceness of the punch is meant to convey how good the action is, but it still kind of looks like they borked it; they look slow or a poor shot. Arguably, the circumstances are the character is facing a faster opponent, which is legit, but also borderline close to the character isn’t competent at Skirmish.

When circumstances are to blame, the failure is because of something the character couldn’t have prevented on their current course of action. Perhaps the fighters are hit by bottles from the rowdy crowd making them slip or slow down, the map is stained or damaged making it difficult to read, there’s a hidden mechanism revealing the lock is more complicated to unlock.

This also gives a different way forward from the failure. Command to disperse the crowd, Tinker to restore the map, etc.

Hi, bought the QS, looking forward to my first game tomorrow but I noticed the QS’s Faction Sheet is filled out…

Hi, bought the QS, looking forward to my first game tomorrow but I noticed the QS’s Faction Sheet is filled out…

Hi, bought the QS, looking forward to my first game tomorrow but I noticed the QS’s Faction Sheet is filled out completely (including Hold and Tier) making it impractical for play since these values change. Is there a blank faction sheet out there? Cheers

Hello, I am new to the rules so can anyone clarify somethings for me?

Hello, I am new to the rules so can anyone clarify somethings for me?

Hello, I am new to the rules so can anyone clarify somethings for me? I want to know how the items generally function? I am guessing that it will increase the ‘effect’ or ‘potency/quality’ for a particular action? Like say if you have a rope then climbing or rappelling with prowl will be easier (I mean the effect will be better)?

Also, I am wandering how much hitpoints should a enemy gag member have? Like say a Hound is using a fine pistol and taking a shot as close range, I might rule that it has ‘Great effect’. Will I automatically rule that the target is down?

QS Update Preview: Streets, Buildings, People

QS Update Preview: Streets, Buildings, People

QS Update Preview: Streets, Buildings, People

Sorry about the delay on the next QS update! Here’s a little preview of part of the new stuff coming soon.

http://onesevendesign.com/blades/blades_streets_people_preview.pdf

Has anyone developed a BitD campaign tracker doc to record a summary of the score, heat, payout, entanglements,…

Has anyone developed a BitD campaign tracker doc to record a summary of the score, heat, payout, entanglements,…

Has anyone developed a BitD campaign tracker doc to record a summary of the score, heat, payout, entanglements, downtime, etc?

I’ve seen a Google Sheets doc for BitD but its not form fillable and doesn’t have all of the playbooks and crew…

I’ve seen a Google Sheets doc for BitD but its not form fillable and doesn’t have all of the playbooks and crew…

I’ve seen a Google Sheets doc for BitD but its not form fillable and doesn’t have all of the playbooks and crew types. Can anyone hook me up with the whole enchillada?

John Harper could you be so kind as telling us if you have got any plans for fillable character sheets?

John Harper could you be so kind as telling us if you have got any plans for fillable character sheets?

John Harper could you be so kind as telling us if you have got any plans for fillable character sheets? Which allows to point-click and print/save to have same result as in http://onesevendesign.com/blades/blades_episode_one_sheets.pdf

It would be quite helpful for some gaming groups and doesn’t take lots of time, as far as I know.

My regular group was wondering yesterday if after a score do you roll entanglements before adding heat?

My regular group was wondering yesterday if after a score do you roll entanglements before adding heat?

My regular group was wondering yesterday if after a score do you roll entanglements before adding heat? or do you add heat then roll entanglements?  (I couldn’t find any reference to it in the pdf, apologies if I’m just being stupid and just can’t find it )

Cover Operation claims: The Hawkers sheet version gives the crew -2 heat per score, but the Smugglers sheet version…

Cover Operation claims: The Hawkers sheet version gives the crew -2 heat per score, but the Smugglers sheet version…

Cover Operation claims: The Hawkers sheet version gives the crew -2 heat per score, but the Smugglers sheet version gives the crew -1 sheet per score. Is the discrepancy intentional, or is one of them correct for both? My Hawkers are covetously eyeing that claim, and since they already have High Society (-1 heat during downtime), it feels very strong. John Harper