My first Blades hack is finally playtest ready!

My first Blades hack is finally playtest ready!

My first Blades hack is finally playtest ready!

It’s called Fangs, Plague, and Gunpowder and it’s about an expedition of mad scientist rats exploring a world where all the humans are dead, reptiles rule the world, and everything is haunted. Kill your foes, scavenge them for parts, and build bombs and ghost mushroom spores out of ’em!

From here it’s some playtesting for balance, hopefully minor editing and layout, and moving on to a game about Death Metal Viking Cats!

A Nocturne play-test v0.8 is out!

A Nocturne play-test v0.8 is out!

A Nocturne play-test v0.8 is out!

The main rules pdf (it’s got bookmarks and everything, y’all) and a sheets pdf are up over at the itch.io page (https://thysane.itch.io/a-nocturne-play-test). There’s a bunch of changes in this, too many to write down here, so you can find the full changelog over here: https://thysane.itch.io/a-nocturne-play-test/devlog/34646/a-nocturne-v08-release

Let me know what you think, and if you’re running your own game of A Nocturne and want to drop me a line, feel free to message me here, on Twitter (https://twitter.com/thysane), or over on itch!

https://thysane.itch.io/a-nocturne-play-test

A NOCTURNE — progress update

A NOCTURNE — progress update

A NOCTURNE — progress update

Here’s another lil’ preview of what’s coming with the v0.8 play-test documents – another system map, this time for Zai-Shan, the strangest system in the Ram’s Horn Cluster (A Nocturne’s starter sandbox). Instead of a star it orbits a vast, ever-expanding alien machine that the inhabitants of Daedalus worship as a god. It blots out the stars and blasts horrible signals into space. Circling it are successive shells of wrecked craft. The system’s worlds are drenched in impenetrable night.

v0.8 play-test docs should be released early this coming week, Wednesday at the latest, in the form of a main .pdf with the rules adjustments, playbook descriptions, and broad setting flavour, and a sheets document containing the playbooks, craft sheets, the Ram’s Horn Cluster, and a faction table. Look out for it!

The Typhoon Atolls: A Blades Hack

The Typhoon Atolls: A Blades Hack

The Typhoon Atolls: A Blades Hack

a guide to the islands

A floating forest could be encountered anywhere, a towering mass of intertwining vines, leaves and chattering creatures.

In playtest, we had one that the players used as a waystation on their first journey, and grew to contain an order of seers who later travelers would make pilgrimages and offerings to. The treedwelling octopi were considered holy there, and left to their own inscrutable octopus games.

https://drive.google.com/open?id=1wLaze2nFw2baq5agCFQOu7qq2Fas7_VB

Hey has anybody tried to hack the blade into something a little bit more kid friendly.

Hey has anybody tried to hack the blade into something a little bit more kid friendly.

Hey has anybody tried to hack the blade into something a little bit more kid friendly.

I didn’t see anything so I had a try this week end. My audience is a 4 year old girl. So when I say a bit more kid friendly I mean A LOT.

I tried a slightly dark faeric settings. Bilbo and Orphan Tales as touchstones.

Rule wise I dropped a lot. I simplified the attributes and skills. I kept the dice system without the position and effect. I kept the clocks (which she could color herself)

The flashback mechanic work wonderfully well.

I didn’t introduce the stress mechanic but mainly by lack of a proper name for it.

For her first character she created a Bernard the Pirate who’ is very good at fighting (3 dices in kickass) and not so bad with a wand (2 dices in magic).

Also Bernard is a girl with white/blue hairs.

What do you think?