Hi, here is the revised sheet, and my Clock images which I stick on location sketches each time an obstacle or…

Hi, here is the revised sheet, and my Clock images which I stick on location sketches each time an obstacle or…

Hi, here is the revised sheet, and my Clock images which I stick on location sketches each time an obstacle or danger appears. Thats the reason they look like keys, so situations getting opened up or closed. And I can write the title or name of teh danger on the shaft of the keys. looks apropriate to the theme of the game.

Did anyone tinker with the idea to include clerical content and powers into a BitD game?

Did anyone tinker with the idea to include clerical content and powers into a BitD game?

Did anyone tinker with the idea to include clerical content and powers into a BitD game? I am thinking of creating great old ones like in bloodborne in place of gods, granting demonic powers to followers and cultists.

Also the idea of doing a set of compendium classes resonate in my brain. This would include Special abilities, new itemoptions and some new contacts.

Draft of the Playbooks for my personal use.

Draft of the Playbooks for my personal use.

Draft of the Playbooks for my personal use. I adapted some elements I included in my campaign like Deamonic Corruption. On the right side are summeries of the Quickstart Rules, deleted on this version due the nondisclosure note of the QS.

Welcome to a Liar’s Gazetteer of Duskwall!

Welcome to a Liar’s Gazetteer of Duskwall!

Welcome to a Liar’s Gazetteer of Duskwall! Here are musings and observations from my mind’s eye of our favorite industrial fantasy city. Originally started in my Maps thread, I’ve moved it here to its own thread, where the original posts will be re-presented, along with completely new content. As always, use, abuse, ignore as you will!

Blades Against Darkness

Blades Against Darkness

Blades Against Darkness

Playbook Teaser: The Warden

Playbook Moves:

Pathfinder: When you lead a group action to cross difficult terrain you suffer 1 less total stress from all failed rolls.

Black Dog: You can summon a spectral hound from the ghosts of those you kill. It will follow your commands before disappearing. Spend 1 stress for each command you issue.

Hawk eye: You take +1 force against targets you’ve had time to take careful aim at.

I’ve Waited for This Moment: You may spend 1 stress on a flashback roll for +1d;

Right Tool for the Job: You are a walking arsenal of specialized killing tools. You always have something on hand and can create new tools during downtime.

Opener of the Way: You know the secret paths that lead through the lands of the dead. Costs stress equal to the magnitude of the distance covered (2-6).

Red Right Hand: When you attack with reckless abandon, ignoring the safety of your allies, take +1d and +1 Force.

Fortitude: You get special armor vs. fatigue, weakness, and illness. When you crit a role during reconnaissance, infiltration, or scouting, clear 1 stress.

Unique Gear:

Fine long or cross bow

Fine Bolos and nets

Ghost lantern

Hanged man’s rope

Coffin nails

Playbook Advancement

Reject the lure of civilization

Maintain the border between living and dead

Hunt or ambush a challenging target

I coded a quick score generator using JavaScript:

I coded a quick score generator using JavaScript:

I coded a quick score generator using JavaScript:

http://software.brentnewhall.com/blades/

The twist can be shown or hidden with a checkbox, so the GM can generate a score, then print the page without the twist visible for the players.

http://software.brentnewhall.com/blades/

I’m very excited to start running this with my play group, but since Duskwall isn’t fully fleshed out quite yet I’ve…

I’m very excited to start running this with my play group, but since Duskwall isn’t fully fleshed out quite yet I’ve…

I’m very excited to start running this with my play group, but since Duskwall isn’t fully fleshed out quite yet I’ve been thinking about creating my own re-skin to fit a world my players are already very comfortable with (which will also hopefully create a smooth transition).

I was wondering, though I know they are a long ways off, what exactly will the official reskins change? Currently I’m working on creating my own set of Playbooks & Crew Types and creating a new list of backgrounds, vices, and other factions. Is there anything else that seems like it needs to be changed for an effective reskin?

Approximately what I posted for my personal group’s discussion, about languages:

Approximately what I posted for my personal group’s discussion, about languages:

Approximately what I posted for my personal group’s discussion, about languages:

Thinking of adding languages.  Goal is to add an opportunity to give the world some more cultural texture.  Current idea is that you get broken Akorosi for free, as well as your choice of the language of your Heritage, or fluent Akorosi.  (depending on whether you interpret your Heritage as where you grew up or where your ancestors are from)

Past that you get one additional language per Insight diamond.  Language list isn’t really built yet, but I’d assume one language for each Heritage, and we can figure out others if we want them during play, like Demon tongues and that sort of thing.

What do you guys on the BitD group think?  Would this be a good idea?  This is just a quick and dirty hack, is there something better than insight to base this on?  How would you do it?

Blades Against Darkness

Blades Against Darkness

Blades Against Darkness

A little sneak peek at one of the playbooks:

The Arbiter

Playbook Moves

Tactician: When you lead a group action in combat you suffer -1 less total stress from all failed rolls.

Assault Leader: +1d effect when you seize contested ground, drive the enemy back, or secure an advantageous position.

Battlefield Awareness: You can immediately read a combat situation. When you gather information with Battle you and your team get +1d effect when acting on the answers you receive.

Gunslinger : Ricochet shots off of things, shoot objects out of peoples hands, draw and reload your weapon in the blink of an eye, etc.

Cold Blooded: Clear 1 stress when you kill an enemy.

Breach: +1d when you do violence to inanimate objects.

Full Metal Jacket: Armor you’re wearing doesn’t count against your load.

Battleborn: You get special armor against physical attacks in combat. When you roll a critical in combat, clear 1 stress.

Unique Gear:

• Fine dragoon revolver

• Bandolier of specialty ammunition

• Fine tower shield

• Chokesmoke Vials

• Wrecker tools