Blades Against Darkness

Blades Against Darkness

Blades Against Darkness

Playbook Teaser: The Warden

Playbook Moves:

Pathfinder: When you lead a group action to cross difficult terrain you suffer 1 less total stress from all failed rolls.

Black Dog: You can summon a spectral hound from the ghosts of those you kill. It will follow your commands before disappearing. Spend 1 stress for each command you issue.

Hawk eye: You take +1 force against targets you’ve had time to take careful aim at.

I’ve Waited for This Moment: You may spend 1 stress on a flashback roll for +1d;

Right Tool for the Job: You are a walking arsenal of specialized killing tools. You always have something on hand and can create new tools during downtime.

Opener of the Way: You know the secret paths that lead through the lands of the dead. Costs stress equal to the magnitude of the distance covered (2-6).

Red Right Hand: When you attack with reckless abandon, ignoring the safety of your allies, take +1d and +1 Force.

Fortitude: You get special armor vs. fatigue, weakness, and illness. When you crit a role during reconnaissance, infiltration, or scouting, clear 1 stress.

Unique Gear:

Fine long or cross bow

Fine Bolos and nets

Ghost lantern

Hanged man’s rope

Coffin nails

Playbook Advancement

Reject the lure of civilization

Maintain the border between living and dead

Hunt or ambush a challenging target

3 thoughts on “Blades Against Darkness”

  1. That’s nice!

    i had an idea of a playbook move, I didn’t know where to share it, so here it is:

    Double dare: you may reroll your HIGHEST dice.

    Let see who’s going to reroll a 4-5 !

  2. Mostly. There are currently about 4.5 classes done in alpha. The others are less stable than these last two and I won’t be showing them until after playtest.

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