Here are drafts of a second batch of work-in-progress prestige special ability options for cultist PCs, based on…

Here are drafts of a second batch of work-in-progress prestige special ability options for cultist PCs, based on…

Here are drafts of a second batch of work-in-progress prestige special ability options for cultist PCs, based on their deity’s traits. I posted Alluring ideas earlier. Here are some for Sinister.

I would love any and all feedback, criticism, and ideas! Many of these don’t quite do what I want mechanically since I’m partly awaiting revised ‘faction game’ mechanics.

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Sinister

Trust is for the weak: Gain special armor against betrayal, treachery, mutiny, or resulting demoralization. When you roll a crit while acting in direct betrayal of someone’s trust, clear 1 stress.

Hardened Soul: Gain special armor against fear or harrowing experiences. When you roll a crit while non-violently asserting your dominance over others (such as through intimidation or foretelling horrible future events), clear 1 stress.

Do Not Meddle: You may hold hostile human authority figures at bay with the power of your devotion and a symbol of your deity. This effect costs stress equal to the rank of the authority or or scope of the group (1-6). (only very slightly modified from Dylan Green’s cleric ability)

Grim Portents: You tend to foretell worst possible outcomes as if they are certain. Gain +1d on rolls during flashbacks in which you make a creepy declaration of a future misfortune or destruction that involves your crew. Such flashbacks cost -1 stress to trigger.

Divine Visage: Your appearance permanently manifests blatant signs of your deity. Describe how. Gain +1d to intimidate, sow fear, or interact with supernatural beings, but take -1d to appear trustworthy, inconspicuous, or holy.

More complex but flexible alternative: You may alter your appearance to manifest signs of your deity, though doing so temporarily submits your body to the wild appetites, whims, and aims of your deity. Describe how. Gain +1d on rolls to intimidate, cause terror, or interact with supernatural beings. Take the lasting condition Uncontrolled with 2–6 segments based on the magnitude and duration of the effect.

The Thrill of Terror: Gain +2d on any action roll by taking a 6-segment lasting condition Extreme Phobia toward something common that is featured in the current scene or score.

Friend of Misfortune: Gain +1d and ignore the effect of a lasting condition for one action by revealing how you intended to suffer prior harm, misfortune, or faiure as part of a mysterious, elaborate plan. Aggravate the ignored lasting condition by increasing its clock size by 2 segments. (You may only ignore and aggravate each lasting condition once on a given action, but may stack this ability as many times on a single action as you have separate lasting conditions.)

Transparency: You may attune to reveal an NPC has a mysterious employer or clandestine loyalty. If you succeed, spend stress equal to the tier of the NPC’s existing faction affiliation.

Conspiracy Theorist: Your ideas are ridiculous but compelling. Gain +1d when convincing others that a person or faction is mysteriously responsible for seemingly unrelated problems.

Sinister Smile: Increase your effect by 1 when harming friends, lovers, allies, and confidants.

Wheels Within Wheels: [Something about intricate plans involving extensive webs of connected factions. Maybe the following?] Gain +1d during flashbacks in which you reveal an additional faction’s interests in an element of the present score. Such flashbacks cost -1 stress to trigger.

Double Double: Gain a tick on playbook advancement when you double cross your employer on a score. [Alternative benefit could be +2 coin or hold or a single-use fine asset of your choice (as if with an acquire asset roll).]

Spider in a Web: When the outcome of a score would negatively effect a faction status, you may attune to instead apply that negative faction status to a different faction.

Profound Company: You may seek and interact with one of the following abstract concepts as if they were humans on your list of friends. Take a lasting effect Addled with segments equal to the magnitude of the knowledge, boon, or manipulation sought (2-6). You may take this ability multiple times to choose additional concepts. 

Which of these lists is best? (I’m leaning toward the first) 

—Envy, Gluttony, Greed, Lust, Pride, Sloth, Wrath

—Destiny, Death, Dream, Destruction, Desire, Despair, Delirium/Delight

—Luck, Fear, Hate, Hunger, Pride, Power, Love

—Power, Duty, Glory, Truth, Love, Justice

Other unformed ideas

Master’s Plaything: [something about benefits of a sinister deity being underhanded/mischievous toward the crew]

Hex/Superstition: [Something about manipulating NPCs superstitions/fears or employing hexes/curses]

Misfortune/Disaster: [something about twisting or foretelling disasterous fortunes]

So I’m thinking my heist ‘clocks’ may just become physical ‘keys’.

So I’m thinking my heist ‘clocks’ may just become physical ‘keys’.

So I’m thinking my heist ‘clocks’ may just become physical ‘keys’.

https://www.etsy.com/au/listing/159150074/carlow-antique-silver-skeleton-key-set?ref=related-3

I posted a couple days ago about thinking about reskinning BitD to run Werewolf: The Forsaken 2E.

I posted a couple days ago about thinking about reskinning BitD to run Werewolf: The Forsaken 2E.

I posted a couple days ago about thinking about reskinning BitD to run Werewolf: The Forsaken 2E. Enough people +1 or commented that I figured it was worth posting more notes.

Soon I need to write up all my notes in a more organized manner, plus I need to make character playbooks and pack playbooks, but in the meantime here is a very rough overview of what I’m thinking. I’m very open to any feedback, negative or positive. Also, the below uses a lot of terms from WtF without explaining them — I’m basically assuming you’re familiar with both BitD and WtF.

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The playbooks are by the characters role in the pack, rather than tribe or auspice or any of the basic WtF splats. Instead each playbook has a choice of two auspices, which grants a move (similar to races in Dungeon World). Then you can pick any tribe with any playbook Below is a very preliminary list of five playbooks.

* Killer (rahu:warrior or irraka:assassin)

* Stalker (irraka:shadow or ithauer:spirit-hunter)

* Howler (cahalith:war-howler or rahu:champion)

* Face (elodoth:mediator or cahalith:charismatic)

* Spirit-talker (ithauer:witch or elodoth:emissary)

The action and effect lists will be tweaked, but will work the same way. 

Backgrounds become place and role in the human world and work the same way. So occupation, social status, etc.

Tribes determine allies and may impact gear. They don’t have a lot of direct mechanical impact and are mostly about tying your character to the larger werewolf society. 

Gifts are bought at the tree level. There are no individual gifts. So you might have Shadow, Nature, and New Moon, for example. They do a couple things:

Narratively, you can describe little color effects for free. You can also spend Stress to do supernatural effects (like intimidating all the lights to burn out). It’s similar to the Rituals special ability, I suppose. 

You get a Gift from your auspice, one from your Tribe, and one or more from a list on your playbook. Gift lists are more tied to playbook than to auspice or tribe. 

Rites are basically just an action and then made up free-form in play. 

For shape-shifting, all the forms except hishu grant +1D to some actions (like a Background) but also count as a condition for some actions and have narrative limitations. The wolf forms (gauru and the two wolf forms) have weapons that count as fine gear. Gauru also have armor. I have no ideas on handling death rage yet. 

Regeneration is simple. Spending Stress to avoid physical harm can be described as luck, skill, or burning power to heal quickly. Also, physical harm heals one segment after each scene and heals completely between hunts. Unless it’s aggravated, in which case it recovers like every other type of condition. 

The Pack sheet includes the totem, other pack mates, the territory, pack status, and relations with other packs, spirits, and other supernaturals. “Coin” is renamed, but basically covers essence and other spendable resources. 

What else? The game basically runs exactly like BitD. The pack does hunts. There are leaders and followers and they switch as usual. Heat is trouble with spirits, other packs, humans, etc. I’m thinking of somehow working the Hunter Aspects into the group hunt moves. Maybe it will be mechanical, or maybe it’s just narrative (whoever is currently leading, their Aspect is in effect).

I’m basically scrapping Harmony as a separate concept, but I picture Vices playing a similar thematic role in some ways. 

There will be minor reskinning of gang tiers to be more about territory than status, but it’s basically the same. Also, other “gangs” aren’t just other werewolves. Spirits, hosts, and even other types of supernatural beings are all rivals and allies. Improving your territory is going to require allies and make enemies within and near your territory. 

Obviously that’s not everything, but it’s my high-level thinking at the moment. 

So… thoughts? Criticisms? Suggestions? 

Obviously, I’m emphasizing the parts of WtF that I like most and/or that I think for BitD best and I’m cutting or changing other things. It’s very likely that in at least some areas, my priorities and preferences will differ from yours. That’s fine.

I’m considering a compendium playbook of sorts, offering all players (at least on my players’ cult crew) new special…

I’m considering a compendium playbook of sorts, offering all players (at least on my players’ cult crew) new special…

I’m considering a compendium playbook of sorts, offering all players (at least on my players’ cult crew) new special ability options based on cult’s selected deity features. Basically this allows PCs to take on formal priestly or divine abilities not available to normal people.

The following are far from refined, but in the theme of others sharing ideas, here are some possible ideas that emerged from considering the Alluring feature. As I said, very much work in progress, but I’m enjoying the direction it’s headed. What do you think?

Lusts of the Flesh: Gain special armor against the sensual allures of romance and bodily lusts. When you roll a crit while seducing someone with romance or bodily lust, clear 1 stress.

Otherworldly Allure: Choose a gender. Characters who are attracted to that gender tend to find you irresitably alluring potentially improving your position on Mask rolls involving seduction. You may use your exposed body as a fine item for related effect and resistance rolls.

Spectral Touch: Your allure is no longer skin-deep, but crosses barriers between living and dead, mortal and immortal, or corporeal and ethereal. You are able to interact physically with the forms of willing spirits and supernatural beings as if they had normal, tangible human bodies (without the aid of electroplasm). This ability does not extend to weapons or gear you possess. You may attune to interact with unwilling beings as if they had normal human bodies.

Demands of Love: When you ask one of the following of someone who has fallen in love with you exclusively, your lover will trust you and do his or her best to comply. When there is risk in your requested task, roll Attune, Command, or a Mask action to determine the outcome or danger to your lover.

– Bring you something they possess (like acquiring an asset without using Supply)

– Kill or harm a competitor for your love or affection

– Develop a taste for something unsavory or unnatural

– Pursue an action that kills your lover

Flesh-forger: You may slowly alter your form by spending stress. A minimum of 1 stress alters your existing features to be unrecognizable.

  +1 stress to alter size or body composition (including gender).

  +2 to represent a specific person or intricate features that you have studied.

  +2 to also alter the appearance of your worn clothing and gear (they still function according to their original form).

  +1 stress to achieve any alterations immediately.

Heartstrings: When you make skin contact with someone for long enough, you sense his or her secrets. Reveal one of the following:

 – Their vice of choice

 – one of their most immediate lusts or infatuations

 – one of their lowest moments

 – one of their greatest achievements

 – one of their deepest desires

 – one of their greatest fears

I had a chilling and somewhat distressing thought for how the basic engine of Blades in the Dark could be employed.

I had a chilling and somewhat distressing thought for how the basic engine of Blades in the Dark could be employed.

I had a chilling and somewhat distressing thought for how the basic engine of Blades in the Dark could be employed. You could re-skin it for criminal trials.

The PCs are a law firm of defense lawyers. They have “gangs” who handle research and evidence adjustment and so on. The entire game takes place in the courtroom for the case, but there are liberal flashbacks and such, and there are developments between big cases. Examples may include useful plea bargains or difficulties in relationships with big clients who have the firm on retainer. Rivals, or the attention of the law.

The GM puts the witness in the stand, and the PCs scramble to use flashbacks to bribe, discredit, or otherwise counter damning evidence or testimony. if they successfully sway the jury (represented by countering all the “clocks” of evidence or other disadvantages) their client goes free.

That’s seriously unpleasant, but I bet there are game groups that would enjoy it. =) I lack the expertise in law to develop it, but I think someone else could, and it could be a winning format for such a subject matter.

My wife and I have been burning through The West Wing on Netflix and it got me pondering.

My wife and I have been burning through The West Wing on Netflix and it got me pondering.

My wife and I have been burning through The West Wing on Netflix and it got me pondering… What do you think of a BitD hack for a political party? Just another group of scoundrels as far as I can tell…

Playbooks for Chief of Staff, Communications Director, Press Secretary…

So I got my print copy of Werewolf: The Forsaken 2nd edition in the mail today.

So I got my print copy of Werewolf: The Forsaken 2nd edition in the mail today.

So I got my print copy of Werewolf: The Forsaken 2nd edition in the mail today. I’ve been reading the BitD Quick Start again (though I haven’t run or played it yet) and I immediately thought that BitD would be a fantastic system to run WtF. I’m been tinkering with the idea all day. I think it would be a pretty simple reskin, actually. I don’t know how far I’ll pursue it, but if I do, I’ll post details here.

(I’m fond of the WtF setting, especially with the changes in 2E, but I don’t love the system these days. My tastes have shifted since I played WtF 1E years ago.)

Currently I’m making cards for the hack I’ve been working on.

Currently I’m making cards for the hack I’ve been working on.

Currently I’m making cards for the hack I’ve been working on. I think they’ll work well for what I’m trying to do but damn is it boring (I’m on #54 of 60). I did world and character creation last night and we ended with really creepy stuff. In two weeks after running the first real session I’ll give the details of the game and the hack. I might even start posting rules if they go well.

NPC archetype (and cross-type) generator

NPC archetype (and cross-type) generator

NPC archetype (and cross-type) generator

While blog-hopping yesterday, I found this great table for making compelling archetypal and unusual NPCs. I find it more nuanced and clever than many random tables, especially with the subtypes and chance for cross-type results.

It’s designed for medieval fantasy, but can easily be adapted and useful for Blades games: https://docs.google.com/file/d/0BxxIbZkFu4wdMmYwODM1MDMtOWY1Mi00NWEzLTkyYmUtZGQxZTIwMzBiNWY0/edit?num=50&sort=name&ddrp=1&layout=list#

It is originally by Roger Giner-Sorolla. What do you think? I’d love to hear if you use this in play.

EDIT: I put this and some flavor details from Blades into Google Sheets and tinkered around a bit. As a result, here’s a semi-automated generator allowing standard, loose, and fully random outputs: https://docs.google.com/spreadsheets/d/1Ukg80uE2ygvp2J4RmtJ3m8g2rrOLsUcF7-_bzX5PulI/edit?usp=sharing