I’m looking for feedback on my first sets of crafting and rituals.
I’m looking for feedback on my first sets of crafting and rituals. These might be a bit more complicated than they need to be, but the crew (hawkers) is intending on creating their own product and I wanted to let them do that and still do the cool stuff that Leeches and Whispers are supposed to be capable of.
I’d appreciate any and all feedback you’d be willing to give me!
– The Leech performs crafting as downtime action to distill a catalyzing substance from Leviathan Blood
– Must reach tier 2 on Tinker roll (automatic tier +2 for workshop and alchemy)
– Devil’s Bargain – Failure results in exposure for anyone involved in in production – Level 2 harm – deafened, blinded, or choked, tick clock “tainted” (4-segment)
– As long as tier is reached on the roll, the crafting is a success and production continues, with the added bonus of the Leech’s TBD alchemical recipe (which is effectively a byproduct of the above process)
– After the catalyst has been crafted the Whisper performs a ritual as downtime action to imbue the catalyzing substance with the essence of a spirit from a live subject, also providing an easy target for his ghost friend to draw energy from
– Tick Setarra’s clock (12-segment) – This is to reflect that the crew has found a source of vagrants and hollows in a grotto beneath the Docks; Setarra has been luring these people to the grotto for her own means, and once she realizes the crew is stealing from her she will retaliate
– Roll attune, risky position/great effect
1-3 = The ritual fails and must be attempted again at a desperate position
4-5 = The ritual succeeds with standard yield but the spirit is extracted in a manner that could be detected by the Spirit Wardens (tick 8-segment clock)
6 = The ritual succeeds with standard yield and the Whisper’s ghost friend feeds (tick 6-segment ghost clock once)
crit = The ritual succeeds with greater yield and Stavrul is satiated (tick 6-segment ghost clock twice)
– On a desperate roll
1-3 = You fail completely, the production is ruined, take level 2 harm, tick “tainted” clock, tick Spirit Warden clock twice
4-5 = The ritual succeeds with standard yield but the spirit is extracted in a manner that could be detected by the Spirit Wardens (tick clock twice)
6 = The ritual succeeds with standard yield
crit = The ritual succeeds with greater yield and ghost friend is satiated (tick clock twice)
– Ghost friend’s potency is represented by a 6-segment clock. When the clock is full he is tier +1, when the clock is partial he is = to tier, and when the clock is empty he is tier -1
– Every time ghost friend is invoked in any way the clock ticks down 1; there are some actions that may cost more than 1 segment (this is a consequence that can be resisted by the Whisper)
– Essentially, the ghost either diminishes when he acts or the Whisper must take stress
– Replenish the clock by conducting the ritual either for production purposes or just to feed the ghost (effect drops to standard for the latter and there is no exposure consequence)
– If the clock is empty the ghost can can only perform minor actions but there is no effect on the clock, unless the crew’s tier is 0 (you cannot roll at less than 0)
– If the clock is full any extra ticks are not held or rolled over (or does this empowerment cause the Whisper to lose control temporarily?)