So, this happened: my crew – the Nameless, are smugglers.
So, this happened: my crew – the Nameless, are smugglers. Their lair is/was an old rail car. They are in contention with the Fog Hounds, from whom they stole a couple of lucrative scores. They are currently Tier 0/Weak
During one score, the street was awash in blood (7 heat) and for Entanglements I rolled: Show of Force.
_A faction with whom you have a negative status makes a play against your
holdings. Give them 1 claim or go to war (drop to -3 status). If you have no
claims, lose 1 hold instead._
As they had no claims, they lost one hold. Okay, on to rule #2:
If your crew is Tier 0, with weak hold, and you lose hold for any reason, your Lair comes under threat by your enemies
Under threat by your enemies? Their location was not secure or concealed. I ruled (perhaps too harshly) that the Fog Hounds, as a reprisal, burned their lair, leaving the crew “lairless” and that to establish a new lair would require Tier +2 coin or a score.
I further ruled that with the crew “on the run” they were limited to a single downtime action (without spending rep/coin) until they could establish a new lair.
Anyhoo, just curious how others would have adjudicated this one.