Hi all,
So, my group finished their first score, and I’ll tell you guys about it when I’m feeling less god awful with this cold.
It did bring up a two more questions, though.
1- How to handle alchemicals & the leech
2- How to handle downtime
So for number 1, I notice that a few of the sheets have alchemicals already available – the lurk has the silence potion, the cutter has the rage potion. Presumably that’s just something that those playbooks have ready access to, and they refill between scores.
The Leech, however, has a “bandolier” of alchemicals, with 3 doses. And has two of those. So presumably he can have 3 doses of any alchemical in the list? And the another 3 doses of that same or a different alchemical in the list? And it says he refills the bandolier during downtime.
OK – awesome. So he’s got a bunch of these things, that’s a great way to represent the scientist, medic, or tinkerer while out on a mission.
My question is how that overlaps with the “crafting an alchemical” – in the list of alchemicals there are clocks for crafting them, and the number of doses created. So it requires a clock with 4 slices to get 1 dose of a number of alchemicals or drugs. And some cost more. Why would a Leech ever craft them? You’d be using up two of your downtime actions just to get one dose, when you’re already getting 6 for free? Am I misunderstanding about being able to mark the bandolier equipment while on the mission to have those potions? Or is crafting this something that you just wouldn’t do?
For point 2, I’ll make another post soon 🙂