I’d love some feedback on my approach to entanglements.
I’d love some feedback on my approach to entanglements.
At the end of a score, I’ll roll the entanglement and then have the group immediately resolve it. Sometimes this means the crew makes a hard choice, other times it comes down to a roll.
Example: I rolled a Reprisals and Ulf Ironborn kidnapped a friend of the crew and was holding him ransom. The crew decided to “fight back” by rescuing the kidnapped friend and I had one character make a desperate action roll.
Some questions:
1) Does this feel like the right way of handling this type of entanglement?
2) Would it make sense to have them roll Tier (or relative tier) instead?
2) Since it’s outside a score, should the player be able to push themselves, get help, or make a group roll?
3) Should they be able to use any left over armor from the group roll?
4) Should they be able to resist consequences?