Quick sanity check: does the two bubbles next to the Veteran crew ability mean that there are two slots for Veteran…

Quick sanity check: does the two bubbles next to the Veteran crew ability mean that there are two slots for Veteran…

Quick sanity check: does the two bubbles next to the Veteran crew ability mean that there are two slots for Veteran abilities or that it takes two ability upgrades to unlock a Veteran ability?

Got a couple of questions about effect level.

Got a couple of questions about effect level.

Got a couple of questions about effect level. So, standard effect means that if you do it, you do it to a normal standard. I understand this. But how do great and limited effect work out? I understand in terms of combat that great effect may be a greater wound or limited could be that you hit armour, but what about rolls like sway? How do you limited effect sway someone? I feel bad if they try sway, roll a 6 and they don’t get swayed. Do I start clocks for limited actions so they take longer?

Another issue I have is complications alongside limited effect. It’s almost like they rolled a “you don’t do it”. So how do you get around this?

Second question: In a group action, which characters effect level and position do you use?

As a person who’s seen various playthroughs of Blades but doesn’t own a copy of the game, can you use Wreck to…

As a person who’s seen various playthroughs of Blades but doesn’t own a copy of the game, can you use Wreck to…

As a person who’s seen various playthroughs of Blades but doesn’t own a copy of the game, can you use Wreck to demolish someone’s emotional state with your words?

Also, greetings flesh-based organisms of this internet community.

John Harper just catching up on roleplay blades, and saw that you teased new engagement rules in the session.

John Harper just catching up on roleplay blades, and saw that you teased new engagement rules in the session.

John Harper just catching up on roleplay blades, and saw that you teased new engagement rules in the session. Are these rules new and improved from the ones you posted on here? Or are the rules on here more up to date? Are the questions the same for each crew type?

So one of the crew’s in my session got a wanted level, but it seems as though all the consequences and heat and…

So one of the crew’s in my session got a wanted level, but it seems as though all the consequences and heat and…

So one of the crew’s in my session got a wanted level, but it seems as though all the consequences and heat and stuff are basically the same. What interesting things can I do to really make the crew feel a wanted level? Do I start a clock for a bluecoat investigation? Is it arrest on sight? Do scores become harder to achieve? Are contacts harder to access?

I just don’t know how to play it cos atm it seems like the same old same old.

Have any of you played with large groups?

Have any of you played with large groups?

Have any of you played with large groups? My D&D group is currently between 6 and 8 players and it gets very bogged down and we don’t really get much done most nights.

Blades gets to the point pretty quickly, which I like, and I think it may speed a game up but I’m wondering if 7 or 8 people is too big of a group…?

If a crew member goes to jail, what happens?

If a crew member goes to jail, what happens?

If a crew member goes to jail, what happens? (aside from possible trauma or a prison claim). Do they sit out the next few sessions (depending on how long the sentence is) as though they got lost in their vice? Do you RP what’s going on in the prison as the other players do a score?

I’d love some feedback on my approach to entanglements.

I’d love some feedback on my approach to entanglements.

I’d love some feedback on my approach to entanglements.

At the end of a score, I’ll roll the entanglement and then have the group immediately resolve it. Sometimes this means the crew makes a hard choice, other times it comes down to a roll.

Example: I rolled a Reprisals and Ulf Ironborn kidnapped a friend of the crew and was holding him ransom. The crew decided to “fight back” by rescuing the kidnapped friend and I had one character make a desperate action roll.

Some questions:

1) Does this feel like the right way of handling this type of entanglement?

2) Would it make sense to have them roll Tier (or relative tier) instead?

2) Since it’s outside a score, should the player be able to push themselves, get help, or make a group roll?

3) Should they be able to use any left over armor from the group roll?

4) Should they be able to resist consequences?

I’d love some advice on dealing with heat with simultaneous sessions (dual GMs).

I’d love some advice on dealing with heat with simultaneous sessions (dual GMs).

I’d love some advice on dealing with heat with simultaneous sessions (dual GMs).

I’m running more two-table sessions tomorrow and Wednesday. One issue is that the crew suffers heat from two scores at once – this makes it very easy to gain a wanted level.

Any suggestions for mitigating this? Should I allow a single downtime action (or two) for folks between assigning heat from the second score?

So characters get access to all friends on their character sheet, even their rivals.

So characters get access to all friends on their character sheet, even their rivals.

So characters get access to all friends on their character sheet, even their rivals. This is correct to my understanding. But I was under the impression that any friend which you did not highlight as your best would want something in return for a favour, whether that be payment or a score or a project. Your best friend would want nothing in return but would expect the same of you if they were in a pickle.

Is this correct?