Pushing for +1 effect after the roll
Pushing for +1 effect after the roll
The example of play Showdown at the docks ends with Canter pushing for +1 effect and taking 2 stress, which bumps his result to extreme effect. But, he does this after the roll, while the GM is describing what the result of the roll is.
I always assumed you had to push for +1 effect before the roll. I think the rules could be clearer here. Particularly because the rules reiterate repeatedly when you can push for +1d (before the roll).
I know the example might be an edge case, because effect is established before the roll. However, crits and reduced effect happen pretty regularly so calling this option out may be worthwhile.
For example, page 13 under Pushing Yourself could mention you can push for +1 effect before or after a roll, maybe even comparing to pushing for +1d which needs be before the roll.
The Action Roll procedure could also have a single line, for example on page 22 under step 6 Roll the dice and judge the result as well as in the Action roll summary.
Pages 24-5 under Assessing factors, where it mentions pushing yourself for increased potency or +1 effect might also mention you can do that before or after the roll.