GMing my first Downtime phase, a player’s Hound suffered a level of Trauma during an Entanglement (a bluecoat…

GMing my first Downtime phase, a player’s Hound suffered a level of Trauma during an Entanglement (a bluecoat…

GMing my first Downtime phase, a player’s Hound suffered a level of Trauma during an Entanglement (a bluecoat interrogation). The rule for Trauma states:

“When you suffer trauma, you’re taken out of action. You’re ‘left for dead’ or otherwise dropped out of the current conflict, only to come back later, shaken and drained.”

This rule is easy to interpret during a score, but we had trouble figuring out what to do during a Downtime phase, since time is much more nebulous and abstracted. What — other than the fiction — determines “taken out of the action”? The end of the Entanglement? The end of the whole Downtime phase?

The player was worried if it was the latter, because he had significant injuries that he wanted to Recover from as one of his Downtime Activities, and he thought his wounds might prevent him from going on the next Score.

In the end, I ruled that the Hound had to sacrifice one of his two Downtime Activities (although he still had the option to pay Coin for more), with a promise to ask this Group their opinion.

Any thoughts, John Harper, Stras Acimovic, or Sean Nittner?

Had a player point this out to me: Quicksilver gives +1d to Attune rolls at the cost of taking level 2 harm.

Had a player point this out to me: Quicksilver gives +1d to Attune rolls at the cost of taking level 2 harm.

Had a player point this out to me: Quicksilver gives +1d to Attune rolls at the cost of taking level 2 harm. Level 2 harm reduces all of your rolls by -1d. So essentially when you take Quicksilver you don’t get any bonus, you just don’t hurt your Attune roll like you hurt everything else.

Is there something I’ve missed here?

Hey, sorry in advance if this the wrong place for this but does anyone have a gm screen for blades?

Hey, sorry in advance if this the wrong place for this but does anyone have a gm screen for blades?

Hey, sorry in advance if this the wrong place for this but does anyone have a gm screen for blades? I am running game for my friends, and also my first time during a game more then a session, so it would be convenient to have all the different things in one or two pages.

Question about the hound playbook pet:

Question about the hound playbook pet:

Question about the hound playbook pet:

In the rules it is mentioned that it counts as a cohort (Expert: Hunter), but do you use the usual rules for creating a cohort, i.e. do you have to apply edges & flaws?

I have 2 games right now and I handled it to the players’ desire in each of them, i.e. in one game, the hound pet has no edges/flaws and in the other it has 1 edge & flaw.

If edges & flaws should apply, maybe some more appropriate suggestion might help.

Also: What tier does the pet use for quality? The crews? It just feels a bit wrong to me.