After eight sessions, my players are routinely throwing 4+ dice on every action roll.

After eight sessions, my players are routinely throwing 4+ dice on every action roll.

After eight sessions, my players are routinely throwing 4+ dice on every action roll. That’s a 93%+ success rate. Any consequences I throw at them are just resisted. I fear future scores will lack a lot of drama. What can I do?

Just confirming my understanding of engagement rolls and the initial position.

Just confirming my understanding of engagement rolls and the initial position.

Just confirming my understanding of engagement rolls and the initial position. So let’s say the crew rolls a 4-5 on the engagement. First thing: That sets the initial position for a standard effect related to the first obstacle in the score at Risky if I understand correctly. Right?

Also, my question is about the Discussion at that point. As usual, the player(s) can then ask for more effect, to make it Desperate- right? Or even a little less effect, to make it Controlled- right? Or is the engagement special, and effect and position set once those dice roll, and adjusted positions not up for discussion?

A player recently asked me: Do cohorts pretty much always have the ability to mark armor except when they…

A player recently asked me: Do cohorts pretty much always have the ability to mark armor except when they…

A player recently asked me: Do cohorts pretty much always have the ability to mark armor except when they specifically don’t? Or are they assumed to have “armor on” but can’t mark it until there is a PC with the Leader ability? The lack of a second armor box, and the lack of any mention of cohort armor limitations made it difficult for me to confidently answer.

Just finished our first session, and we came across a rule we need clarified.

Just finished our first session, and we came across a rule we need clarified.

Just finished our first session, and we came across a rule we need clarified.

If a player rolls a desperate action and gets a 4/5, a major complication can arise (among other things, but let’s focus on this). The player chooses to resist the complication and takes stress based on their roll. Our question is: does the major complication totally go away, or does it become a minor complication in the same way that level 3 harm would become level 2 harm?

Hi all

Hi all

Hi all,

yesterday night I created my first crew of BitD with my friends.

They are Bravos (a Cutter, a Hound and a Whisper).

I have a question about engagement roll outcomes.

If the PCs are separated at the beginning of the score (for example, they are robbing a bank, the Hound is on a roof with his sniper rifle for cover and the other two are wrecking a bank’s door) how do you manage the initial position?

For example, if the outcome is 1-3, the position is desperate for all the PCs and you have to put on the screen to different dangerous scene for the two group? Or, according to fiction, just for one group?

Thanks a lot in advance.

When the leeches bandolier refills, does it also refill any custom formulas? Thanks in advance.

When the leeches bandolier refills, does it also refill any custom formulas? Thanks in advance.

When the leeches bandolier refills, does it also refill any custom formulas? Thanks in advance.

When is the BLUECOATS supplement going to be available?

When is the BLUECOATS supplement going to be available?

When is the BLUECOATS supplement going to be available?

Sorry I am not able to read all of the updates on Kickstarter as some of them are for the eyes of “backers only.” I came into BitD a bit late, after the book was published for the general public. So I am not able to read all of the updates posted there.

Thanks for the info and update 🙂

Hey peeps.

Hey peeps.

Hey peeps. Has anyone got thoughts about playing Blades as a convention game? Myself and a couple of friends will be running intro games So far I’m thinking about having some big clocks made up representing the Crows and the Lampblacks and running the games as a battle for Crowsfoot. The different tables will either (I haven’t decided yet) either all be working for the Crows, or have each table be a different faction battling for Doskvol’s streets.

What modifications to the base system do you think would work for casual drop-in style gaming, and for intros to the system and setting?

First timer to the game, and to G+

First timer to the game, and to G+

First timer to the game, and to G+

I’m running the game for a crew of cultists. Their Tycherosi Lurk who has 3 Attune, wanted to use his attune to trap a group of Bluecoats in a mind-maze and to locate Margete Vale of the Foghounds, as if by magical sonar.

I didn’t say no, but I did say that it sounded more like sorcery and less like attuning your mind to the ghost-field – and that surely he would need some kind of arcane foci or relic to attune through, to accomplish this? This made me think – am I thinking about the ghost-field wrong? I know it’s intentionally vague so you have space to get weird with it, which is why I’d like some input. What can people accomplish, only by attuning, in your games? Just to be clear, when I say “only by attuning” I mean without rituals, without objects of arcana, just straight-up attuning on the fly?

How do your scoundrels carve up the map?

How do your scoundrels carve up the map?

How do your scoundrels carve up the map? I’m running a crew of Shadows who make their home in Six Towers, but have hunting grounds in The Docks, when they start acquiring claims should they be expanding out of their hunting grounds or lair? either? Do you play it that their holdings can be spread out across Duskvol? I can’t really picture a hagfish farm in either The Docks or Six Towers.

I suspect it’s probably a matter of personal taste but I’m curious what others are doing.