Hey guys – long-time lurker here. About to start a game as a Hull, and I have some questions:
1) In the character creation rules, it says “Your playbook begins with three action dots already placed.” but Hulls only start with 2 dots. Do I get 2 or 3? I assume 2.
2) Hulls don’t have vices. Instead:”Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear 5 drain.” Can hulls overindulge? I doubt it.
3) Do hulls start with any items? Should I pick an item set from another playbook? I assume yes, as the normal way to become a hull is through play, and you’d still have what you have.
Thanks folks!