Hey guys – long-time lurker here. About to start a game as a Hull, and I have some questions:

Hey guys – long-time lurker here. About to start a game as a Hull, and I have some questions:

Hey guys – long-time lurker here. About to start a game as a Hull, and I have some questions:

1) In the character creation rules, it says “Your playbook begins with three action dots already placed.” but Hulls only start with 2 dots. Do I get 2 or 3? I assume 2.

2) Hulls don’t have vices. Instead:”Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear 5 drain.” Can hulls overindulge? I doubt it.

3) Do hulls start with any items? Should I pick an item set from another playbook? I assume yes, as the normal way to become a hull is through play, and you’d still have what you have.

Thanks folks!

6 thoughts on “Hey guys – long-time lurker here. About to start a game as a Hull, and I have some questions:”

  1. 1. According to pg 216 of V8.2, Hulls start with 1 Skirmish, and 1 Attune. However, it also says that you transfer over any action dots you had as a human when you convert to the Hull Playbook (even if that’s before play, your character ostensibly still lived for some time as a normal person).

    So if you didn’t have Skirmish or Attune before you were converted, you gain 1 in each of those, otherwise your old ratings stay the same (though nothing over 4).

    2. I believe you are correct.

    3. I would say it’s entirely up to the circumstances under which you were converted to a Hull. The understanding is that Hulls are beholden to someone, and it’s really up to them to equip you with items or not.

  2. So if I’m starting as a hull, and I have a great character background, it seems a bit wobbly to assume I should have xyz extra dots because of that. Hmm.

    Re items, I guess I’ll just work it out with the GM based on background? The rest of my party I think will be concerned with “balance” to some degree, and I want them to have a good time too, and cherry picking items might ruffle feathers, so.

  3. Absolutely talk to the GM. The Hull playbook is not balanced vs the others at all, so you’re already on thin ice there. And if you haven’t done that yet, get buy-in from all other players for someone playing a magic robot thing.

  4. Been speaking to the GM, he’s into it (we’ve played the game before, more conventionally) but I wanted to get some more answers before we pitched it to the rest of the party.

  5. Benjamin Davis hmmmm I feel like that would make me pretty overpowered compared to the rest of the party. And I think that I’ll border their comfort with playing a hull at all, let alone with almost double their dots.

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