I’d love to hear from anybody who tries BitD via play-by-post.

I’d love to hear from anybody who tries BitD via play-by-post.

I’d love to hear from anybody who tries BitD via play-by-post. It’s likely too soon, but I’ll be curious what works well or less well.

Possible Pros: Since players choose positions/actions/effects, I can see that being a smoother asynchronous conversation than waiting for GM to call for specific rolls and then spell out outcomes. Tracking character and crew stats, advancement, and upgrades should be no trouble.

Possible Cons: Soliciting devil’s bargains may be slower than at a table, but also likely juicier since everyone has more time to consider good options. Likewise, negotiating how to pass point will likely slow down new teams until they can trust each other to pass point to strategic players without negotiating.

What else?

Blades in the Dark is the first game I have ever come across that has no npc stats, whatsoever.

Blades in the Dark is the first game I have ever come across that has no npc stats, whatsoever.

Blades in the Dark is the first game I have ever come across that has no npc stats, whatsoever.

As far as the QS goes, heritages don’t have any mechanical effects right?

As far as the QS goes, heritages don’t have any mechanical effects right?

As far as the QS goes, heritages don’t have any mechanical effects right?

Backgrounds can boost Actions and Fine items can boost Effects, but heritage appears primarily narrative (and powerfully so).

Development question!

Development question!

Development question!

My crew rolled 4, “The Little Guy” after an early successful score. They were Tier 0, and the description of events reads “an equal- or lower-tier crew asks you for a hand”

since there are no official crews listed of tier 0 (or lower), i just made one up; fortunately one was narratively convenient (they’d just smuggled a guy into the city). is this how it’s supposed to work in that sitch?

On the Character Creation page of the QS, on step 5 it lists “Steel”. Was this what Will used to be?

On the Character Creation page of the QS, on step 5 it lists “Steel”. Was this what Will used to be?

On the Character Creation page of the QS, on step 5 it lists “Steel”. Was this what Will used to be?

All these stretch goals are amazing but I’m worried it’s going to slow down getting my hands on the core book…will…

All these stretch goals are amazing but I’m worried it’s going to slow down getting my hands on the core book…will…

All these stretch goals are amazing but I’m worried it’s going to slow down getting my hands on the core book…will the core book be released on pdf sooner do we suspect?

Heya, just backed the Kickstarter and checked out the Quickstart Guide, and I had a few questions.

Heya, just backed the Kickstarter and checked out the Quickstart Guide, and I had a few questions.

Heya, just backed the Kickstarter and checked out the Quickstart Guide, and I had a few questions. I already checked through the FAQ, and didn’t see any answers, so I’d figure I’d ask here.

How many obstacles should the players face in a given score? In the sample play, the players are shown 3. Should the number of obstacles vary along with the amount of players? How much is too much / how much is too little?

When are the obstacles introduced? Do the players have to gather information in order to know what obstacles they’re up against before they run into them?

Should “gathering information” scenes be played out / rolled for, or should the GM just answer questions based on how players say they’re gathering the info?

Sheets (Playbooks + Thieves crew) for hangouts. This sharing isn’t a problem for you John Harper ?

Sheets (Playbooks + Thieves crew) for hangouts. This sharing isn’t a problem for you John Harper ?

Sheets (Playbooks + Thieves crew) for hangouts. This sharing isn’t a problem for you John Harper ?