Another item from the Q&A – that rose some question marks- is that its been mentioned that some rules are implemented to motivate conflicts between Blades of the same crew.
The example given been that one bladebook (Slide) gains XP from corrupting wares and stuff of the enemy while another bladebook (hound) gains XP from destroying wares and goods of the enemy.
It has been mentioned that its intentionally designed to stir up discussions at the table. Though I am not sure if they are good discussion to be had. In the end one player (character) will get the XP and one player (character) won’t get the XP. With the one who doesn’t get XP not receiving anything to lower the blow of basically loosing and falling (a bit) behind.
Is there an obvious way to avoid this predictable frustration?
I am as well conflicted that the player who got the Hound may not only oppose the player of the Slide in regards of character advancement but maybe even the group as whole as his condition to kill someone will result in one more heat dice and may raise the noise level.
(as a worst case scenario) The Hound might either try to get some character advancement, and basically hurt the crew more or less, or he might do the most awesome stories with crew in mind but won’t get XP / character progress.