Having played Blades in player mode for the second time, now, I’m astounded by the amount of difficult strategy this…
Having played Blades in player mode for the second time, now, I’m astounded by the amount of difficult strategy this game will let your brain ponder about.
I presumed spreading out the action dots would be good so I could grab an action dot in several different places and have my vice roll always be 2d6, along with having fabulous resistance rolls, right? Sure… but having fewer action dots means consequences happen all the time (should’ve taken another dot in Command).
Also, is the appeal of XP so sweet that I should make desperate rolls? Is my Vicious trauma worth playing up? That’s an instant shot of 2 heat, but that’s giving me 2 XP as a Cutter!
Having to practice the foresight to navigate seemingly equal decisions = Strategy. Only other game I can think of that does that similar mesh of mechanical and fictional strategy is Burning Wheel. Do I break the tie in their favor for the extra fate point? Do I sacrifice my character for deeds points?