Good grief – this setting/game is awesome.

Good grief – this setting/game is awesome.

Good grief – this setting/game is awesome. Can’t wait to sink my teeth in. Quick question – I bought the current version of the book on Drive Through RPG. What’s the easiest way for us to know if/when it is updated with new content?

Rainbow in the Dark – is it a Blades hack about playing Rainbow Brite/MLP/Other Cheerful Saturday Morning Cartoon,…

Rainbow in the Dark – is it a Blades hack about playing Rainbow Brite/MLP/Other Cheerful Saturday Morning Cartoon,…

Rainbow in the Dark – is it a Blades hack about playing Rainbow Brite/MLP/Other Cheerful Saturday Morning Cartoon, or is it a Blades hack about battling your way through the heavy metal scene?

Or is it both – a Jem and the Holograms simulator?

Having played Blades in player mode for the second time, now, I’m astounded by the amount of difficult strategy this…

Having played Blades in player mode for the second time, now, I’m astounded by the amount of difficult strategy this…

Having played Blades in player mode for the second time, now, I’m astounded by the amount of difficult strategy this game will let your brain ponder about.

I presumed spreading out the action dots would be good so I could grab an action dot in several different places and have my vice roll always be 2d6, along with having fabulous resistance rolls, right? Sure… but having fewer action dots means consequences happen all the time (should’ve taken another dot in Command).

Also, is the appeal of XP so sweet that I should make desperate rolls? Is my Vicious trauma worth playing up? That’s an instant shot of 2 heat, but that’s giving me 2 XP as a Cutter!

Having to practice the foresight to navigate seemingly equal decisions = Strategy. Only other game I can think of that does that similar mesh of mechanical and fictional strategy is Burning Wheel. Do I break the tie in their favor for the extra fate point? Do I sacrifice my character for deeds points?

As I have missed the kickstarter and with that the scoundrel portrait by John, I had to do my own.

As I have missed the kickstarter and with that the scoundrel portrait by John, I had to do my own.

As I have missed the kickstarter and with that the scoundrel portrait by John, I had to do my own. Looks like a tinkerer / Leech to me, what do you think?

BTW my kids are still laughing 🙂

Seems to me like Duskwall almost certainly has a Grand Street…

Seems to me like Duskwall almost certainly has a Grand Street…

Seems to me like Duskwall almost certainly has a Grand Street…

http://www.atlasobscura.com/articles/new-yorks-first-female-crime-boss-started-her-own-crime-school

So do you all RP with downtime, or you prefer to just do the mechanics to set up the next score or plans for RP…

So do you all RP with downtime, or you prefer to just do the mechanics to set up the next score or plans for RP…

So do you all RP with downtime, or you prefer to just do the mechanics to set up the next score or plans for RP later?

When you are in downtime, do you allow for Stress or Devil’s Bargains for those rolls as well? 

Just trying to clarify for my groups.  I’m running 2 separate test games of this, and each time I find something new to add or think about.

Like all *world games, Blades thrives on the ability to ‘barf forth’.

Like all *world games, Blades thrives on the ability to ‘barf forth’.

Like all *world games, Blades thrives on the ability to ‘barf forth’. As one is walking backwards facing the players and juggling / passing all the balls thrown their way by the gaggle of supportive players in front of them…

(see Meguey Baker’s excellent article in Improv that elucidates this concept)

The point being, without this wonderful group of folks on G+, I’d never even have a 10th of the inspirational material that fills my brain to barf forth with. All of your wackiness, weirdness, darkness, leviathan-ness. Its all so good.

So thanks everyone, for all the inspiration. All our Blades games are the better for it.

Some friends and I are wondering what reasons lay behind the change in die mechanic between Blades and other PbtA…

Some friends and I are wondering what reasons lay behind the change in die mechanic between Blades and other PbtA…

Some friends and I are wondering what reasons lay behind the change in die mechanic between Blades and other PbtA games.

Any of the designers care to enlighten?

Congratulations to John Harper and the crew for winning the Golden Geek RPG Game of the Year 2016

Congratulations to John Harper and the crew for winning the Golden Geek RPG Game of the Year 2016

Congratulations to John Harper and the crew for winning the Golden Geek RPG Game of the Year 2016