I’ve just been watching Ritchie’s back catalog (including the Tv series), and can’t but help think of the…

I’ve just been watching Ritchie’s back catalog (including the Tv series), and can’t but help think of the…

I’ve just been watching Ritchie’s back catalog (including the Tv series), and can’t but help think of the Bloodletters when I see this title sequence. Canter Haig IS Johnny Quid

http://www.youtube.com/watch?v=SYHw_h1YdkA

I noticed Hulls and Vampires can take more Stress than other characters; probably something to do with their…

I noticed Hulls and Vampires can take more Stress than other characters; probably something to do with their…

I noticed Hulls and Vampires can take more Stress than other characters; probably something to do with their different Stress/Vice mechanisms (Drain/Need). Also, I noticed that the tracks contain 10 and 12 ticks, respectively. John Harper, are these numbers as designed?

PS: the Push reminder in the books mention Stress when Drain is present. My understanding is Drain replaces Stress when you take that playbook; will they say Strain in the final? (just a typo?)

Hey everyone.

Hey everyone.

Hey everyone. Im curious to get some input on how you guys use Position in order to get different outcomes based off dice rolls. From my understanding the main thing is consequences for not getting a perfect six get more substantial as you go from Controlled, to Risky, to Desperate. My concern and the concern of my players is that something might start to feel more like a failure than a success. If my player rolls to attack someone, and they roll a 5, from a risky position they might not only not kill the guy, but get harm as well. Or am I reading that the wrong way? It seems as though the statements “You do it but…. reduced effect” seem a bit contradictory. What do you all think of how to judge position/effect?

Need a location for a heist or a meet? Want something atmospheric where the ocean sings to you? Of course you do.

Need a location for a heist or a meet? Want something atmospheric where the ocean sings to you? Of course you do.

Need a location for a heist or a meet? Want something atmospheric where the ocean sings to you? Of course you do.

https://www.facebook.com/earthables/videos/663081987179428/

https://www.facebook.com/earthables/videos/663081987179428

So, Blades is quite a bit faction-sandboxy, which means you get to have fun thinking about what all the non-PC…

So, Blades is quite a bit faction-sandboxy, which means you get to have fun thinking about what all the non-PC…

So, Blades is quite a bit faction-sandboxy, which means you get to have fun thinking about what all the non-PC factions are doing offscreen. So far, so good. But, well, the web possible of interactions is fat and robust. Even if you’re doing the sane thing and limiting your offscreen musings to gangs either the players or you have an active interest in, there’s still loads of potentially relevant stuff that happens offscreen but has onscreen implications. And you want the players to be informed about these goings on, so they could intervene and change stuff up, right? But at the same time, a session is usually mostly about a score, and a score is usually about the immediate concerns of why demon and when fire. There is only so much bandwith for offscreen information to leak into, especially when you also want to just want to just focus on the characters when they’re not criming.

For the first few sessions of the game, I prepared possible job offers from all the gangs the crew was friendly-ish with. This was good because it forced me to have a very clear idea of what all these people were trying to accomplish, and I could have them move on with their plans if the PCs weren’t forthcoming, creating either new opportunities or mayhem.

After I a while, I noticed that the players would basically pick whichever job I mentioned first, so (and this really should have been obvious to me from the start, I agree!) all the effort put in on the other score offers basically went unused. Also, having a “job offers” system at all meant that the players weren’t planning their own scores, and weren’t engaging with the claims system much.

So we moved on to the players planning out their own scores, and me keeping track of long-term complications(/opportunities) through notes and just a whole bunch of clocks. This has worked pretty well so far, but I’ve been running the game a while, and it turns out just having a bunch of mostly-GM-facing clocks just isn’t that feasible. There are now so many that I keep forgetting about one or the other all time (either because I mentally discount them in a “well, that won’t immediately be relevant for the next session no matter how the roll goes, so I’ll just do it later” manner for several sessions in a row; or just because my notes are more like doodles with questions rather than any sort reliable record), and it just feels cumbersome.

At the same time, the players have created a power vacuum a whole bunch of previously unknown groups will flow in to fill, so being able to introduce new factions and their plans and weaknesses while also allowing profitable scores to happen is definitely something that I need right now.

How do you deal with putting the offscreen on screen in your game?

Gang concept up for grabs.

Gang concept up for grabs.

Gang concept up for grabs.

I was doing a little research on infamous gangs and I came across a reference to ‘The Bowery Boys’ who (in some references) allege they dressed in elegant clothing and held legitimate employment as printers, mechanics and other apprentice tradesmen by day, before pursuing violent activities at night. Wiki places them as ex-firemen. (https://en.wikipedia.org/wiki/Bowery_Boys).

I like the idea of a small gang who own a printing press that covers the usual news but also caters to the lesser traders and common-folk of a specific district. They’ll have the one decent correspondent who goes to all the weddings, galas, and other fetes collecting rumors, gossip and interesting bits of news. That’s when the printers then turn thieves and go rob these people and seem to have the story reported well before anyone else.

Lady Pemberton just debuted her new sapphire necklace at the Humpreys wedding? Is Crutchley bragging about the new impenetrable vault his bank has just constructed? Did you see what price Modesto’s “Ode to Drunk Lair” oil fetched at auction?

Advance the reputation of the paper and get invited to more houses, explore them, and visit them when the lights are switched off. Expand your distribution, dig up scurrilous rumors about important magistrates and bluecloaks and shatter the careers of those in your way.

Toss in the Runagate Rampant from Mieville’s Perdido Street Station or the lighter Ankh-Morpork Times from Pratchett’s The Truth’ and check out a few of these as well https://en.wikipedia.org/wiki/List_of_fictional_newspapers

Blackfinger Boys?

Blades in the Dark has been made to be a pretty much a job based game where the game flows doing daring gigs with a…

Blades in the Dark has been made to be a pretty much a job based game where the game flows doing daring gigs with a…

Blades in the Dark has been made to be a pretty much a job based game where the game flows doing daring gigs with a pretty short time invested in doing some R&R and other personal stuff between jobs.

Based on reading this works well. However, has anyone used the game for more open ended, sandboxy game? How much I should hack the game to do that?

I ask because the rules seem pretty intriguing and the setting is something that really feels great for a very open type of game.

I’m not sure exactly what these would be, but maybe found in a hall of the Keel School of Metaphysical Studies, or a…

I’m not sure exactly what these would be, but maybe found in a hall of the Keel School of Metaphysical Studies, or a…

I’m not sure exactly what these would be, but maybe found in a hall of the Keel School of Metaphysical Studies, or a floor of Lord Scurlock’s manor

http://designyoutrust.com/2016/05/bodies-of-strange-creatures-were-found-in-the-basement-of-an-old-house-in-london/#U0jSVvzdcblHh8Ad.30