Do friends and contacts grant a +1d to downtime rolls?

Do friends and contacts grant a +1d to downtime rolls?

Do friends and contacts grant a +1d to downtime rolls? I ask because I’m watching Bloodletters, ep 7 and Oskarr gets a +1d to Quellyn’s quality to heal him. However, I’m spacing where that rule comes from, or has it been changed?

Oh, the whole “It puts the ‘love’ in ‘love-iathan’..” had me laughing my ass off. Kings to Stras!

Oh, another bit for John, Sean, Adam and/or Stras: since Arcy and Oskarr were running around hurt, were those harm penalties not mentioned because they wouldn’t have impacted the score at the party or were they accounted for already?

Curious to hear what other folks have come up with for the Hound’s pet?

Curious to hear what other folks have come up with for the Hound’s pet?

Curious to hear what other folks have come up with for the Hound’s pet? My player is working on his, and it made me realize there’s a lot of room for some really cool stuff here.

Need some advice from the Blades crew!

Need some advice from the Blades crew!

Need some advice from the Blades crew!

So, played today and some things popped up. Some are rules questions and some are “How do you handle it?”. I’m pre-apologizing for any lack of coherance, as I’m rushing to see John Wick 2. 🙂

Anyway, here goes:

1) How does/should faction status, friends and contacts interact with gaining assets? The way I see it, they should, if only a +1d. In our game tonight, I went with Doll Consorting with the Dimmer Sisters (+2 status) in order to get loan of a spirit minion.

We could’ve gone with an extra DTA, but I didn’t want them to be drained of coin (a Tier 0 crew can go broke getting decent assets). I figured there needed to be some benefit to buffing the +1 with the Sisters up to +2.

2) How do you handle gear, heat and rep if an NPC faction retaliates between scores? Do you make them track loadout? Do you account for heat if fools get smoked? Does the crew get rep?

We used the fiction (they were at a recently acquired claim, ready for the blowback) to account for loadout, but I decided the only heat that might drop is from DBs and consequences. As far as rep goes, I said you don’t get a boost for holding a claim you stole. The bennie’s the claim and it’s boost; a crew’s expected to hold their shit (that’s why you get rep in the first place, when you first stole it).

3) A biggie was if, after getting attacked, there should be some free DTAs. I went with “No” to keep the mechanical structure coherent, saying it’d be rep or coin if they wanted to use DTAs. My fictional reasoning was that such blowback’s are expected and if a crew can’t deal, it loses money or face.

4) I for some reason remember hitting Trauma not only clears your stress, but you return healed. If I’m correct, could somebody give me a reference?

5) If you fill an ability track mid-session from desperate rolls, do you upgrade an action rating right then and move on, or are you capped until the session’s end? We went with the latter, but I’m not sure what’s a better way to do it.

Well, that’s it for now. Thanks, everyone!

Benjamin Herder’s thread about his Leech’s grenade launcher got me wondering: What other “Jindoshian” inventions…

Benjamin Herder’s thread about his Leech’s grenade launcher got me wondering: What other “Jindoshian” inventions…

Benjamin Herder’s thread about his Leech’s grenade launcher got me wondering: What other “Jindoshian” inventions have groups created or want to create?

In ours, the Lurk wants a collapsing compound bow and arrows. That’s the base idea. He’s tossing around arcane arrowhead designs like Garret has in Thief (who wouldn’t want those?). There’s also the idea of having the bow contain a ghost and it doesn’t fire physical arrows, but instead electroplasmic arrow-shaped shards of the ghost, in all its rage, essentially shaving off bits of the once-soul with each shot. They would pierce most non-warded armors and instead of physical wounds, the arrows rip through the target’s soul, leaving blackened wounds akin to frostbite. For ghosts it would be as if they were struck with an arcanely-enhanced ghost weapon. We’re still figuring out details, such as what the magnitude would be*.

They also want true silencers (rune-covered tubes attached to the barrels) that suck the muzzle flash and report into the ghost field. On the other side, it’s loud and flashy, so anyone who happens to be attuned will definitely notice. One balancing penalty we thought of is each silencer counts as 1 load, due to the size. In any case we love the idea of a crew wearing darksight goggles thwip-thwipping a gang of scumbags in the dark!

There’s also a set of boots and gloves that allow for Spiderman-like movement, but that’s only a fledgling idea.

We have ghost grenades (trapped, pissed off spirits are released), the Crowkiller hull and lighteater armor (lights dim as it sucks away illumination).

(Forgot this!) *Is there a cap on magnitude when figuring quality?

A few inquiries:

A few inquiries:

A few inquiries:

1. Is the detectives’ incorruptibility enforced by any means other than elaborate recruitment practices and the sheer esprit de corps? I understand the function it serves in the game where you play the criminals, but I was wondering, is it enforced by any other means, occult or otherwise? Weekly disclosure sessions in the Truth Room, communal blood-bonding rituals, oaths which burn your mouth as you speak them?

2. Cannibalism: trendy, eco-conscious and a source of much needed gastronomical variety, sure, but how safe is it? If one just so happens to end up in possession of a basement-ful of freshly dead undesirables, a fully-operational sausage making machine and a certain willingness to defy convention, how does one diversify their supply of protein without any… gastroanimate distress? A spirit bottle or two seems like it might do the trick, but are there any other options? Asking for a friend.

Question: i seem to recall there being an old rule preventing PCs from getting their action dots to four unless…

Question: i seem to recall there being an old rule preventing PCs from getting their action dots to four unless…

Question: i seem to recall there being an old rule preventing PCs from getting their action dots to four unless certain conditions were satisfied? Is that still a thing? I’m about to have a leech with four dots in wreck and a grenade launcher going into session two and I’ll be honest it’s a little scary xD

I was recently thinking about the Death Bells.

I was recently thinking about the Death Bells.

I was recently thinking about the Death Bells.

Wouldn’t they ring like.. all the time in a Major City?

It is not entirely clear how big the City is but considering Gang Wars, Ghosts, Depression and harsh working Conditions there should be at least a couple of Deaths each day. On a Major Gang War you should be deafened by the Sound of the Bell.

Does anyone consider that?

At Bigor, the annual Israeli roleplaying convention, we’re running a whole slew of Blades one-shots — of every form…

At Bigor, the annual Israeli roleplaying convention, we’re running a whole slew of Blades one-shots — of every form…

At Bigor, the annual Israeli roleplaying convention, we’re running a whole slew of Blades one-shots — of every form and style our GMs have come up with.

Here’s our system spotlight, for all those poor benighted players who don’t know Blades yet, and a quick rundown of the games we’ll be running, so they can sign up and correct that oversight 🙂

http://bigor.org.il/blades-in-the-dark/