Would you allow a soulbane charm to exist in your Doskvol?

Would you allow a soulbane charm to exist in your Doskvol?

Would you allow a soulbane charm to exist in your Doskvol? By which I mean a charm that humans prefer to avoid. Mirroring how Ghost PCs are affected by spiritbane charms, you would have to take 2 stress to overcome the repulsion. If both spirits and demons, two very different sorts of being can be held away by a similar device then the spectrologically closer ghosts and people could also be held to the same effect. The market for soulbane charms is limited to demons who aren’t scary enought to just use their faces, those who with desire for very elaborate security systems and lunatics, but when did that every get in the way of science?

Watching Six Towers Gang Ep 3, and the discussion at the end about Haig being a bit Cutter, a bit Slide, and a bit…

Watching Six Towers Gang Ep 3, and the discussion at the end about Haig being a bit Cutter, a bit Slide, and a bit…

Watching Six Towers Gang Ep 3, and the discussion at the end about Haig being a bit Cutter, a bit Slide, and a bit Lurk, but DEFINITELY NOT some parts of each got me thinking: would there be anything wrong with swapping out whole special abilities with other playbooks, and creating frankenplaybooks? Use one as a base, like Cutter, and then take out the special abilities that just don’t fit for your character, and then put in the special abilities that might fit down the line from another playbook. This would require everyone to make sure there isn’t a crossing of streams – only one type of special armour, only one Ghost ability, etc.

Thoughts?

I just had a Noofy day/ night and binge watched all the Taboo episodes to date…

I just had a Noofy day/ night and binge watched all the Taboo episodes to date…

I just had a Noofy day/ night and binge watched all the Taboo episodes to date…

WOW. My mind is full of imagery, scores, crews, ritual and NPCs aplenty. Such a great great show.

If you want some gritty London inspiration for blades: either for your next character, your next score, set locations or even downtime incarcerated, this wonderful drama has it it spades.

https://www.youtube.com/watch?v=rmg8RDntkLc

Contacts/friends and same-playbooks in the same crew. What’s up with that?

Contacts/friends and same-playbooks in the same crew. What’s up with that?

Contacts/friends and same-playbooks in the same crew. What’s up with that?

No, really. Yes, I realize that if I make a new cutter I just rename the dangerous friends, or even give them a different tag or two. Maybe I even take the Lurk’s Bluecoat friend and he’s our childhood friend or something. (I roll like that, I really do.)

BUT, what do the good folks of the Blades in the Dark Comminity do?

I ask this partly because I’ve wondered this since forever, and like Basco Baz being friends with the crew’s Slidesss and all, but recently the new player made a lurk replacement for his first score-encarcerated Cutter and chose for his ability the very same Shadow Form I based my character “The Ghost of Crow”s Foot”, or Ark(emis) which people call him to his face, on ….

…AND his backstory was that he had been adopted by Rosly Kelis, A Noble – the very same my character has had for a mistress for quite some time. We’re all Tycherosi complete with Devil’s Marks, by the way.

As the new Lurk declared his backstory EVERYONE became enthused, while I had to consider if I’ve ever spawned someone akin to myself or if my longtime lover just has a weird fetish for shadowy tycherosi.

So: 1. How do you handle the contacts/friends on the playbook sheet?

2. Any cool, interesting or plain weird stories on how character sheet-friends has impacted play?

I noticed that in the final release, page 44 has been changed to make for a more stable rep gain.

I noticed that in the final release, page 44 has been changed to make for a more stable rep gain.

I noticed that in the final release, page 44 has been changed to make for a more stable rep gain. It also removed the note that keeping an operation quiet makes for 0 rep gain. Has this been moved elsewhere? Otherwise, the Assassins Crew “No Traces” ability isn’t nearly as useful (and is also referencing this absent rule on the sheets and description.)

What are the between the Special Edition Final/Final #2 and the Special Edition Pledge Download?

What are the between the Special Edition Final/Final #2 and the Special Edition Pledge Download?

What are the between the Special Edition Final/Final #2 and the Special Edition Pledge Download? I haven’t had the chance to look over them closely.

Can anyone share their experiences with Fortune rolls in practice?

Can anyone share their experiences with Fortune rolls in practice?

Can anyone share their experiences with Fortune rolls in practice?

Reading the final version, and I feel like I’m not getting its interaction with the positioning/effect system.

Some examples of where I’m confused.

1) Fortune sample, pg 35, with shooting Bazso Baz. It seems like the 4/5 roll should already determine that it was success with a complication – why does the Fortune roll come into play to determine that the target lives? Doesn’t the 4/5 outcome roll already cover this? This feels like it’s essentially giving the NPC a Resistance roll, which I took to be a unique feature of the PC’s (stress -> push/resist). It seems weird that the player rolled a 4/5 to Hunt the target, and then the target, what, can roll a 6 to live? Or a 1? It seems like the Fortune roll is taking over the resolution mechanic that already got rolled.

2) pg 43, using Fortune to determine the impact of attire? That seems random – it’s not an uncertainty, right? The attire presumably affects a Sway or Consort or Command roll, and should alter effect: it’s not actually uncertain to the players whether his coat is actually a boon or just scoundrel-chic, right? It doesn’t have a mechanical impact /outside/ of those actions, does it? So what’s this Fortune roll do? Is it more like, “this coat’s super… uh, stylish, but I don’t know whether that suits this person’s taste really well, or is a huge turn-off. I’ll roll to see whether this is an advantage or a disadvantage”?

3) pg 66, a suppressed enemy rolling Fortune to see if they maneuver/attack. Again, it seems like if you’re skirmishing with the gang, and they’re suppressed, you’ve turned your actions into controlled and theirs into desperate – right, it’s built in? So again, I don’t get where the built-in positioning mechanism gives over to Fortune.

It seems like the examples that keep coming up in the book are all built-in to P/E, and I wouldn’t have even thought of using fortune for them… except the examples repeatedly call for it.

For the folks who’ve been playtesting for a while, how much do you use Fortune rolls? How much does it interact with P/E?

Just had our first IC session of Blades tonight, and it was an absolute blast.

Just had our first IC session of Blades tonight, and it was an absolute blast.

Just had our first IC session of Blades tonight, and it was an absolute blast. I’m pretty sure I forgot to properly assign position and effect due to tier, so our intrepid band of smugglers got away basically scot-free.

But we’re all learning this together, so it’s okay.

The only real problem I have is that I need more Blades in my life. Confound you, John Harper, for making such a delightful game that scratches all of the itches I never knew I had!

So, to the point at long last: for those of you who’ve tried it, how does BitD fare in play-by-post? I’m considering running a game over on Mythweavers, as I absolutely cannot cram any more IRL/IRC games into my schedule, but I’m not certain how easily the fast-paced nature of Blades will translate to the typically slow speed of play-by-post gaming.