So yesterday we had our first session of the Assassins game (names are still up in the air about what the group wants to call themselves) and it went pretty well! The group decided to use a false threat to gain the Inspector’s compliance and get him out in the open to be murdered. Things went well except for one crucial detail…
Episode 1: Up In Smoke
The assassins had been contacted by a group of Bluecoats by the name of Lewit and Cinda, who met them underneath the Clerk Street Bridge in order to discuss the terms. There was a Junior-Inspector by the name of Orlan Booker who was set to make a big case exposing a series of Bluecoats with enough evidence that even the corrupt magistrates would have to follow through or be seen as obviously corrupt. Arrvus, the Spider, negotiated for higher pay of eight coin in return for also leaving his finger in his fiance’s mailbox. The crew has slowly pushed back on the Bluecoats, who were more willing to acquiesce thanks to the connection they have with Exeter.
After an initial discussion about how to take him, what route he takes, the way he secures the evidence, the group decided to prey upon his relationship with his wife. Stealing some of their correspondences, they forged a threat and a letter and had it delivered to him to draw him out to Crow’s Foot with the evidence in hand after failing to have a ghost possess him to make it easier to take his life.
Tiros, Vixen, and Arvus arranged to me the unfortunate Inspector while the newest member of the Assassins named Logan Dimitr Wolfr set up in the higher floors of one of the building across from the alley to take the man out with his incredible sniping skill. Adric, the Whisper, set up in a nearby alleyway to keep an eye on things and use his ghostly powers should things go awry and they most certainly did…
Inspector Orlan used his time as much as he can, trying to set up an intervention with the Bluecoats that would be patrolling through Crow’s Foot this late at night. Logan noticed the lights of the Bluecoats approaching and signaled the group while Orlan took as much time as he could to get them on scene. Adric compelled a ghost from to go and disrupt anyone watching the scene, which led to a terrible failure on the ghost’s part. It was added to the fiction that while ghosts can be compelled, they require good wording or constant direction to keep from deterring in dangerous and reckless ways. Reckless like appearing and attacking the Hound who was watching the scene. At the same time, the lights of the Bluecoats shine in on the scene and questions start being asked.
A well-timed flashback from Arvus led to him negotiating his price downwards in order to receive dirt from their employer in case they ran into the Bluecoat patrol that was moving through. This led to him blackmailing the Sargent that was in the charge of the group, threatening to reveal his Black Lotus addiction if he didn’t get the hell out of there. At that moment, an electroplasmic bullet fired off as Logan took out the ghost after fending it off with his spiritbane charm. The Bluecoats took that as an opportunity to get the hell out of there and chase the shooter.
A scuffle occurred between the Inspector, Tiros, and Vixen as the latter two tried to drag the man to the ground and take him out. Despite his arm being wounded with electroplasmic burns, he was able to defend himself and get knocked back rather than get taken out. Drawing his pistol, he shot Arvus who tried to take him out and was about to get away when Adric desperately reached out into the ghost field. Attuning to a nearby power junction, he channeled the city’s electricity through his form and nailed the inspector with the malevolent energy, killing the man and somehow keeping his concentration enough to ensure that he didn’t get cooked alive himself!
Logan fled to the rooftops, using the methods his friend gave him to try and escape from the pursuing Bluecoats. After collecting the Inspector’s finger, the evidence, and failing to discover whether or not the evidence was faked or not, the crew pressured the Bluecoats even further to give their friend time to escape. They succeeded but the Bluecoats are getting tired of this little group throwing their weight around, especially once they learned that they paid extra and still got screwed over.
The group escaped with only minor wounds and only one character truly stressed, Logan having to roll to resist the terrible fear that the ghost brought from within him. Baszo Baz was brought in for questioning but revealed nothing at all and the group mostly trained or indulge slightly in their vices. Duskvol was kind to them this time, we’ll see how the future holds up for this rising crew.
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The session went really well as we established some more fiction in the world (spiritbane and demonbane charms act much like how crosses acted against vampires for a time, there are giant lizard creatures that drag sleds through the Black Desert in Iruvia, wording is important when compelling spirits) and we helped set the goals of the Crew itself…not just the players. They’re looking to take over Six Towers now, which puts them at odds with their friendly faction of Greycloaks. Baszo has offered a mission to kill an individual within the Iruvian Consulate and Exeter always has need of his scalpels to erase other obstructions for his own rise within the Spirit Wardens. Tiros has even begun to try and learn ways to escape Grace’s clutches now.
I’m excited to see where they go now and the repercussions of having failed to ascertain that the evidence was a fake. They even now have a name finally…The Veiled and they take after their Spirit Warden supporters to some degree. Hopefully this week, we’ll have the second Crew up and running and we’ll see what happens next.