So, last night I did character and crew creation for a diverse band of smugglers! We have:

So, last night I did character and crew creation for a diverse band of smugglers! We have:

So, last night I did character and crew creation for a diverse band of smugglers! We have:

– Merresh Jesahn, an Iruvian Slide. The player described their character as sort of like Bronn, from Game of Thrones. A tough character who, while competent at violence, mainly gets ahead by making friends with the right people. Merresh has history with the Red Sashes, but picked Bazso Baz as his friend. I’m looking forward to seeing how that plays out in the game! His rivalis Harker, a jailbird stuck in Ironhook, perhaps because Merresh framed him.

– Sheha Gorat, a Tycherosi Cutter with vivid green skin. She used to be an Ironhook guard, but was told to resign after she beat the wrong prisoner (to death?). Sheha’s friends with Sawtooth, a fellow Tycherosi and physicker. Her rival is Marlane, a pugilist. Perhaps someone who objected to Sheha’s abuse of authority in Ironhook.

– Unna “Madame Moon” Helles, a Dagger Islander Leech. When she’s not criming she splits her time attending classes at Charterhall University and working her family’s curio stall at Nightmarket. She’s friends with Stazia, an apothecary (perhaps a fellow student at Charterhall or a family member, we haven’t decided yet. Her rival is Eckerd, a corpse thief who competes with Charterhall for cadavers.

– Murdock “Scales” Deepscourge, a Skovlander Whisper. The last scion of a Skov noble house. Murdock had been groomed to be a Leviathan Hunter captain before his family lost everything in the war. Murdock’s “friend” is Setarra, the sea demon which once resided in the heart of the Deepsourge family’s Leviathan Hunter ship. Setarra has told Murdock to watch out for Lord Scurlock, who has some currently unknown history with the demon.

The Crew operates out of the basement of a Charterhall boarding house and specialize in moving spirits and spirit essence to and from the docks (where they paid off Ulf Ironborn for the privilege of operating on his turf). Whether the crew knows it or not, the Path of Echoes helped set the crew up, and their contact, Nyelle, is tight with the Dimmer Sisters. They’ll likely have to later decide to support one faction over the other, but they currently have an amicable relationship with both.

Because Merresh is best buds with Bazso Baz, starting with the War in Crow’s Foot scenario seems like a good fit. Perhaps the Lampblacks need to hire an unaffiliated crew to move product from the docks into Crow’s Foot.