Question: When and how do NPCs act (especially in combat)?
Question: When and how do NPCs act (especially in combat)?
As mentioned before I come from a background of more rigid combat rules with initiative values and a sequence of PC- vs. NPC-actions.
In my experience the player is only waiting for his/her turn to do his/her mega-ultra-one-hit-kill-them-all-combo and it’s the task of the game mechanics to figure out if the PC is still standing to actually do it. Yes, I already understood that BitD is extremly different with the fiction-first approach, but this will need some training for my group.
One of my first impressions was “Oh, only 3 attributes and a bunch of skills/traits linked to them. Cool, easy to track this for the NPCs.”
Then I realized that NPCs don’t have attributes/traits at all, which made me a bit nervous because I’m out of my already-know-it-comfort-zone.
In chapter “The Core System” I read “When the NPCs have the iniative, the GM says what they do…” but from the rules I don’t see an “initiative” neither for the PCs nor NPCs.
So, my understanding right now is that initiative is a concept which belongs in the fiction part of the game and…
1. NPCs “act” as a consequence from PCs Action Rolls. Maybe the roll was 1-3 or the GM will buff a Position due to knowledge the PCs don’t have yet (like John did in the Cyclop Fight in the first episode) and the NPCs acts/counterattacks as a consequence of a bad die result / Bad Outcome. After that we’re back in the fiction part of the game. To quote the Quickstart here:
“Since NPCs don’t have stats and action ratings, it’s by the severity of their dangers and harm (and the position of the PC’s action roll) that their capabilities are manifest in the game”
2. (Attenion Rule Lawyers!) NPCs act pure fiction first and the PCs have to react with their actions, again with considerung positions etc.
“Also, a dangerous NPC can take the initiative. Tell the players what the NPCs is about to accomplish, then ask them what they do.”
Part 2. will be a stranger and bitter pill for my players chuckle I will see how this will work out chuck building up to evil laughing
Is my understanding of initiative and NPC actions correct?