Galen Pejeau did an awesome piece of art for my A Fistful of Darkness / Weird West hack.
Galen Pejeau did an awesome piece of art for my A Fistful of Darkness / Weird West hack. Will be part of the next release and I want to share it with you upfront.
Hope you like it as much as I do … wait, sorry, that’s not possible π #aFistfulOfDarkness
First Character Sheet Deluxe for #aFistfulOfDarkness
First Character Sheet Deluxe for #aFistfulOfDarkness
Inspired by Galen Pejeau sheets for his Spirit Hack but totally different style π
Hope you like it.
I’m planning to create a roll20 set of props for A Fistful of Darkenss. So, if you’re planning a test game, please let me know. I’m totally ready to pimp your playing table.
A Fistful of Darkness – Alpha 1 Release for Playtesting
A Fistful of Darkness – Alpha 1 Release for Playtesting
So, here you go: Another guy from Germany trying to tell cool Wild (Weird) West stories. This is the first version of my Weird West Blades hack. I’m not a game designer, I’m just a fan of the game, so please tread lightly on my baby. I’m a bit nervous about what you think of it, so I hope you like it and it’s fun to play.
It would be awesome if you and your group participate in the playtest, … please?
Some graphic design for “A Fistful of Darkness”, a Weird West Hack of Blades in the Dark I’m currently working on.
Some graphic design for “A Fistful of Darkness”, a Weird West Hack of Blades in the Dark I’m currently working on. I’m a bit stuck and doing pretty pictures is a good way to come into the mood. “Hellstone” and monsters from the deep are central elements for this hack, in case you wonder what this crystal and tentacle stuff is all about.
It would be awesome if you give some feedback which one you like most / hate least π Thanks for your time. #aFistfulOfDarkness
Hi everybody. Coming from a good fight playing Shadows of Brimstone I wonder if there is a hack of Blades which features Cowboys & the Supernatural or Cowboys vs. Aliens or Cowboys at all.
Could not find it on the list of hacks, so maybe there is nothing yet…?
Is someone already working on that theme?
I think that Blades may work in this genre because I see I see anti-heroes, ghosts/aliens/portals with monsters from other dimensions and all those factions who want to control them, the gold, the land, the new built train tracks.
Where is the Case File against Lord Strangford? Some story inspiration with pictures.
Where is the Case File against Lord Strangford? Some story inspiration with pictures.
My crew finished their great first season this week in which we saw 15 episodes mainly based on the Gray Cloaks, their expulsion from the City Watch and the famous case file on Lord Strangford.
I decided that the case file is still there and not burned because Strangford and his big ego has a trophy room to show off and to impress enemies and allies alike. He’s just badass enough to show contempt for the system, but where could that room be? It has to be somewhere save enough to avoid being dangerous to him and it has to be accessible to bath in it’s glory from time to time. Strangford Manor? Too dangerous/obivous. The Nightbreaker? Not posh enough for noble guests. I came up with this:
Before the cataclysm there was a system of towers to relay messages in split seconds across the globe, maybe using demon powers or some other mean of magical mojo. So, every tower had a wizard/summoner and his stuff/staff. The messaging was only available for the high and mighty and therefor those wizards had enough time to practice their own rituals and research in the towers. Therefor they were a place of high magic and an imprint of them remained in the ghostfield as the cataclysm came (a la ghost rooms but whole towers). Today they are in the Void Sea because the land on which they stood is flooded and only the top part of the towers are accessibly above the water level.
Lord Strangford doing his homework of pre-cataclysm stuff and having a Void Sea ship was able to locate a spot some days away from Doskvol. First he constructed a smaller Void Sea ship (= The Black Dagger) and then he “convinced” people to build him a modern steampunk tower at the same location. Now, for a nice twist: To access all those shadowrooms this new tower is mainly empty. It’s just a shell with a spark net to keep the Void Sea troubles out. In the basement you have infrastructure like electroplasma energy generators etc. Inside you have a moveable box like an 3D-elevator/lift to bring you to the place were the old rooms were. Plus nifty runes build inside this movable box to cross the threshold between today and the shadowroom.
Strangford took the old library and build his tropy room into it.
Needless to say that a lot of people died building that thing: The architect knew too much and had an “accident”, the spark craft engineer from Skovland did it to save his family from poverty and is still living as head of technical maintainance. A lot of Skovland helpers were killed by demons/ghost on the void see, the rest is still imprisoned at the Dark Tower. No one will miss them, right? A whisper has to be present at all times to deal with arcane challenges and oh, so a sweet playground to help Strangford with his demon experiments and conduct some rituals of its own, like creating a blend of (skovland) humans with water demons of the Void sea. Ergo: A really twisted place. I created three pictures for that score: 1. A blueprint to give some hints what may be in that Dark Tower 2. A vision of what the tower looked like in the ghost field and 3. How the platform / tower looked today with sparknet and strange magic effect.
The crew had a first score to reach the tower unnoticed on board of the Black Dagger and then we had a second score as the big climax. It was awesome, no AWESOME!!! I don’t have enough space here to describe all those astonishing moments we had. Let’s just say one Lord received a deadly headshot before the room was open, the file was recoved along with strange artefacts from the trophy room and the Dark Tower was blown up. The PCs? They may have survived or not. All three were trauma-ed out at the end during the explosion. We will see in seaon 2 with a lots a brand new plot twists.
Thanks to my players Mathias Belger Oliver Smock JΓΆrg Mintel for the very cool time.
I think this is great example of how good Blades in the Dark + awesome players who are willing to play the game could drive a story. This all coming from maybe 3-4 lines of text in the book. Too cool to be true.
Showing V2 of my (compressed) roll20 backgrounds for the awesome crew “Deveras Wille” along with some insight of…
Showing V2 of my (compressed) roll20 backgrounds for the awesome crew “Deveras Wille” along with some insight of what is useful from my POV:
– In the old version I had two seperate pages for the players and their stats and the Doskvol map. Don’t do that. You (=GM) has to switch the view all the time which is pretty anoying during play. Better is to have them on one page because now the players can navigate by themself.
– Make it as big / small as us like because players are free to zoom in/out and move it as they like
– Don’t use too complicate photoshopped background pictures. Instead use seperate png-based tokens (= transparent background) to import into roll20. It’s better to arrange them in roll20 because you’re more flexible.
The Faction clocks and the net of NPC/Faction connections are single tokens arrangend in roll20.
– GM Layer (semi-transparent in the picture) is great for GM-only clocks: You (=GM) has them in sight and they are hidden from the players.
– Rollable tables with tokens are awesome. I use them now for clocks, stress tracks and action dot tracks. They worth the effort because you’re full flexible during play: Just click them chose the next value and you’re done. Great.
Mind that the stress tracks and action tracks are not linked to the Character Sheet. I are updated manually which is a bit of hassle but ok.
We’re having 14 sessions now with this crew and it runs really smooth. Pretty proud of the result.
About Late/Just-in-Time choosing of Special Abilities for Characters and/or Crews + Crew Upgrades:
About Late/Just-in-Time choosing of Special Abilities for Characters and/or Crews + Crew Upgrades:
In my group we made the experience that sometimes it’s hard to choose the next special ability or crew advancement. Sometimes it’s not, because you already planned for some cool ability and you just know that next pick will be X or Y because it already fits the story of the PC or crew. But more often, you’re not sure because THEY ALL SO DAMN COOL (ahem, sorry for yelling) and you may pick X if you only know what the next score will be, but you don’t know, yet.
Another point is that it may be not so easy to ground them in the fiction right now. You may have a story which fits or not but it may feel a bit unorganic right here at the end of the session doing XP.
So, we have a house rule now that it’s ok to keep an advance on hold and in the right moment you have a kind-of-flashback during the score, like “Let us pick “sychronized” as a crew ability now, because it is useful and it fits the story and it makes us competent scoundrels and …” or “I was not sure if X or Y will be my next abiltiy but now (during Score) I know that it’s X because of yadder, yadder, yadder”
Sounds a bit munchkin but works great because the focus is a cool story. Give it a try, it may work for your group, too.