I’m thinking of replacing “Stash” with “Intel” on my espionage-focused hack, since accumulating cash isn’t really the focus of the game. Players could choose to focus on scores that get more Intel or more Coin, depending on their current needs. Set up kind of a dichotomy between being prepared with knowledge vs. being prepared with gear, assets, other things that Coin buys you.
Since an element of the game is players as information brokers, I think I’ll keep the 2:1 exchange rate for Coin (with maybe opportunities to bring it down to 1:1 in certain circumstances).
I’m planning on having players be able to spend it to either gain +1d (or maybe +1 result level?) on Engagement rolls, representing their greater knowledge of what they’re getting themselves into.
I’m also considering letting them spend it to take +1d to an action or resistance(?) roll, so long as they can narratively justify / make up how a piece of intel gives them an edge in the situation. I’m thinking this might throw the math out of whack, though. Maybe allow it to upgrade position or effect instead might be better?
Finally, I’m thinking about having “tiers” of Intel, like how having a certain amount of Stash gives you a bonus on “lifestyle” checks, having a certain amount of Intel might give you bonuses on Gather Information checks.
Comment and critique are welcome. As you can tell, I’m not sure which way to go with these mechanics, and was hoping to get some advice. Could be the whole thing is a bad idea, too, which’d be good to know as well.