I’ve been working on some campaign rules, inspired by Tim Groth and Michael Atlin’s excellent “Radicals” playbook.

I’ve been working on some campaign rules, inspired by Tim Groth and Michael Atlin’s excellent “Radicals” playbook.

I’ve been working on some campaign rules, inspired by Tim Groth and Michael Atlin’s excellent “Radicals” playbook. Essentially, a rough outline for how a campaign might be built around starting (and, hopefully winning) a revolution in Duskvol.