In a modern/future black ops hack largely focused on battle, stealth, and sometimes spywork, I’m considering having…
In a modern/future black ops hack largely focused on battle, stealth, and sometimes spywork, I’m considering having Resistance rolls always use an inverse of Load instead of Prowess/Insight/Resolve. The idea is that load determines your exposure/profile and speed/encumbrance as well as your preparation and therefore inversely proportionate to your flexibility, subtlety, reaction time, and improvisational/adaptability potential.
Heavy load = 1 reaction/resistance die (should it be 0?)
Normal = 2 dice
Light = 3 dice
One of the benefits of this is that resistance will never have more than 3 dice (though some playbook special abilities will grant +1d in certain contexts), meaning harm/effects are more stressful to avoid/reduce. I should mention that lethality and PC turnover are meant to be high (and rewarded somewhat) in this hack.
What pros/cons and holes or drawbacks do you see in this design decision?