John Harper, is there any chance of the updated QS being posted today. I may be running Blades tonight for a few friends.
John Harper, is there any chance of the updated QS being posted today.
John Harper, is there any chance of the updated QS being posted today.
It’s possible. What time is your game? I’ll be working on it until around 6:00PM PST. Might be able to finish it up by then, but I don’t think it’s likely.
The game will most likely be starting 4 PST (we are on CST), but no worries if not.
Can you give us a little insight on the changes? I want to be able to easily compare between versions.
I’ll make a changelog for ya.
You’re awesome!
A last-minute update from tonight’s session then: we suspect that there are no longer effect advancement boxes to be ticked on the play books. Also, the between-scores and end-of session sequence could be made clearer.
We had a great time running our first score, though. More obstacle clocks can come up organically during a job, right? Especially as the manifestation of a danger?
Yep, that’s right about obstacle clocks, Jason.
John Harper
A changelog would be pretty awesome. Looking forward to seeing what the changes are.
Ditto. How would one get the updated QuickStart? Through the same link as before? I am hungry for information. I’m carefully weighing how much I have versus my group’s need for excessive grain detail.
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I’ve decided to go all in on a bigger batch of tweaks and additions, so the QS update has been delayed. Sorry about that! I’m working to get it ready as soon as I can.
John Harper I don’t want to push, but I would love to get a look at the spider and the leech even if their background supporting stuff isn’t all done. I am betting the leech is interesting even without all the whole alchemical system in place, for example.
Conversely, while a touch dissapointed, I’m just relieved I’m not missing something obvious.
The work I’ve seen so far is quality, so if waiting gets more of that I’m all for it. 🙂