I’ve encountered some confusion on this subject recently, so i figured i’d just ask the community here if the…

I’ve encountered some confusion on this subject recently, so i figured i’d just ask the community here if the…

I’ve encountered some confusion on this subject recently, so i figured i’d just ask the community here if the following is correct:

– Accepting help from a teammate gives you +1d

– Pushing yourself gives you +1d OR increased effect

– Accepting a devil’s bargain gives you +1d

– Taking advantage of a set up action gives you improved position OR improved effect

– The only other way to improve the effect of a roll is to accept a worse position

Are any of the above statements incorrect?

6 thoughts on “I’ve encountered some confusion on this subject recently, so i figured i’d just ask the community here if the…”

  1. Most of the statements are correct, however I would say the last statement is incorrect. There are all kinds of ways to improve your effect: fine or special equipment, various special abilities, fictional positioning, etc.

  2. Thanks all! Mostly i wanted to identify what actions a player can take to adjust effect after the GM establishes it (with fictional positioning, tools and abilities taken into consideration already)

  3. To add to the above, I also like to houserule devils bargains to give effect or +1d at the GMs choice. (Especially because it can replace a Push Yourself).

    “If you want some extra effect with that spear you could move out of the alleyway and into the street where you can wield it better, but people are going to see you if you do. Effect for 2 heat, do we have a deal?”

    Also worth noting that a player can push themselves up to 3 times at once so long as they pick different effects for the push (I.e. they could spend 6 stress to gain +1d, bonus effect, and act with Level 3 Harm).

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