Hey there BitD community, i’ve been stirring around a concept for a Forged in the Dark game, that is set more in the…

Hey there BitD community, i’ve been stirring around a concept for a Forged in the Dark game, that is set more in the…

Hey there BitD community, i’ve been stirring around a concept for a Forged in the Dark game, that is set more in the nature of epic fantasy adventures with unique characters. So for this idea i’ve ditched the idea of a playbook, and would have a character assign action dots differently, and for the Special Ability, The group, (or each player) would create a magic system/ability together for their game. I’ve created a document linked below to outline some instructions i’ve created that i think illustrates what i’m trying to do with this. I know there are big changes i think i will need to do with the base game to do what i want, but for now, i’d like some feedback on this Special Ability. Whether you think it’s possible, whether my instructions are clear or not, or any other input regarding it. Thanks in advance and i’m glad to finally start reaching out here.

https://docs.google.com/document/d/1_5o2RqT7YwQ5IfvsM0Y4QutQ33EGsDNsHir8tw2MJBk/edit?usp=sharing

3 thoughts on “Hey there BitD community, i’ve been stirring around a concept for a Forged in the Dark game, that is set more in the…”

  1. Hi Alex! The pieces themselves feel comprehensive, and the idea of bounds for the power by position ties neatly in with the mechanics and helps set expectations.

    One suggestion I would have is to try writing this concept in a similar format to the crafting methods in Blades, e.g. going through the steps by asking a question. You can have examples and terms defined below/above similar to crafting, it’s just the actual process is answering a series of questions.

    That method can have two benefits: 1) the question format naturally triggers people’s brainstorming instinct 2) it will feel familiar to people used to Forged in the Dark games.

  2. This system is exactly the sort of thing I was going for with custom abilities in my Trapped in an MMO hack. Very good wrote up! I agree with Cass that you could base it off of the invention/Ritual systems in Blades for a more integrated idea

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