OK, I’m slowly pulling a list of questions based on my reading of the rules but I have 2 which are really bothering…

OK, I’m slowly pulling a list of questions based on my reading of the rules but I have 2 which are really bothering…

OK, I’m slowly pulling a list of questions based on my reading of the rules but I have 2 which are really bothering me right now:

1) There are several references to the terror/fear caused by supernatural entities (whispers even have an ability that gives them bonuses to resistance) but I can’t find any references to how this is tested/works ?

2) Is any reason given for why horses are so uncommon outside of Severos ?

Thanks

J

4 thoughts on “OK, I’m slowly pulling a list of questions based on my reading of the rules but I have 2 which are really bothering…”

  1. 1) Our GM says our options when faced with a Ghost (for example), are flee, freeze, or Resist with Resolve. Whispers don’t have to do that with Ghosts they summon and Compel, and Iron Will expands that to all spooky gits.

    2) No sun so little grass so expensive to feed?

  2. Thanks everyone, I ‘m 4/5ths through the book and clearly I’m already

    forgetting what I read at the start ! I asked the horse question as when I

    mentioned running this one of my players immediately started getting

    excited about daring robberies with escape on horseback (despite the city

    being a claustrophobic place), the lack of light and therefore them being

    expensive to feed should have been obvious to me. Thanks again.

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