First session in Taelor Mcclurg’s game is in the books! We only got as far as creating characters, a crew, and the starting situation but WOW. In this crew of assassins, I have found an unexpected heaven. See for yourself:
Lair: A prop room in the attic of a Vaudevillian opera house.
Story: Somehow, we were all in the room for an opera about a war against ghosts. Likewise, we all ended up at the riotous after party. Somewhere in the midst of the hazy bacchanal, we became so inspired by the opera that we decided to learn to kill ghosts for a living.
Business Model: General-purpose assassins growing into ghost-killing work. We kill ghosts and make ghosts to kill. Sometimes, we bottle the ghosts to torture them later.
Starting Situation: The Path of Echoes wants to weaken the Spirit Wardens by pitting them against the Wraiths. The Path approaches us to make some key murders happen to set this plan in motion.
Can’t wait for the next session!