So, I had a long drive for some boring meetings today and developed a pitch for a new hack.

So, I had a long drive for some boring meetings today and developed a pitch for a new hack.

So, I had a long drive for some boring meetings today and developed a pitch for a new hack. Let me know what you think? Of course, I can’t work on it until I make more progress on Blades in the Brokenlands.

I’d love to hear your thoughts!

Behind the Curtain.

Illuminati? A bunch of stuffed shirts. Knights Templar? Call me when they find their cup. Freemasons? Fools with a silly handshake. They are all a bunch of posers compared to the puppet masters that we are destined to become. Born to power, raised for greatness; it is our turn to rise.

Players take on the role of mages in a cabal, extending their influence to dominate the modern word. Characters take on a role (e.g. operator, polymath, socialite), a magic sphere (e.g. body, mind, spirit, elements, technology), and a dominion (e.g. deep state, media, industry). The game also encourages troupe play through creation of a crew of champions to support the cabal while the mages are working on downtime actions.

(A longer abstract is include at the link below)

2 thoughts on “So, I had a long drive for some boring meetings today and developed a pitch for a new hack.”

  1. Magic is used through actions, just like shooting a gun or throwing a punch. If an elementus wants to use a fire ray to attack, they roll invoke. If a spiritus wants to engage in a ritual to add spiritual energy to a weapon, they would roll “craft.” If a tellus (druid) wants to ask a nature spirit for assistance, they would roll “attune.” It gives magic greater freedom than focusing it all on special abilities, but also forces a tradeoff for a player because it isn’t all tied to one stat. Just like a “non-mage” in combat. If you have everything in prowl and nothing in skirmish, you will be awesome in some situations, but disadvantaged in others.

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