Here is a second mage playbook. I need to find a better name…
Mentalist — Animus (Mind)
Telepathy: You can create a telepathic link with someone that you can see. For +2 stress, you can create a telepathic link with an individual that you know over long distances. This link lasts for one hour.
Mind Read: You can use Attune to read the surface thoughts of an individual that you can see to determine the emotional state of the individual. By spending +1 Stress per question, you can read the mind of an individual that you can see.
Illusion: You can create a simple illusion to trick a single sense that lasts 10 minutes. The illusion can be approximately 10’ x 10’ in size, or effect a single small room. You can spend +1 stress to add an additional sensory illusion, increase the scale, or increase the duration.
Compel: You can use Attune to compel a person to perform a simple function (e.g. run, drop a weapon, dance) or to erase the previous 30 minutes of an individual’s memory.
Astral Projection: You can project your senses to gain one extra downtime to gather information or you can push yourself to project your senses through a wall or other barrier.
Mind Blast: You can use Attune to wreak havoc with another individual’s mind (attack).
Ritual: You can Study and occult ritual (or create a new one) to impact the mind(s) of an individual or small group. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.
Perceptive: You can use your special armor to resist the consequence of an attempt to sway, intimidate, or otherwise trick you.
Just FYI, gather info isnt a downtime action anymore, its a freeplay move meaning its free to do anyway
hmm… I thought I saw something similar in one of the other playbooks. I’ll rephrase it.