10 thoughts on “I read through the Blades in the Darkness rules and am struggling with how dungeons work.”

  1. That’s a pretty wide-open question. Are you asking how a score goes?

    The PCs either hear of an opportunity or decide on a goal.

    – There’s a shipment of Skov armaments getting smuggled in tonight

    – “Hey, we should kick the Lampblacks out of that drug den and take it over!”

    They then decide their approach: use violence, or magic, or sneakiness, or lies, etc. (p127) “We could sneak under the docks and steal the arms that way!”

    Then they roll Engagement, so see how well things start (p128). Since they start right up against their first obstacle, they react, and either overcome it or overcome it with some complications or they fail and run away.

    After that, they tackle another obstacle, deal with it, etc.

    Is that helpful? If not, check youtube for the Actual Plays. I know they were useful to me.

  2. It seems pretty elegant, but I’d love to see an example or actual play. My read is that after 5 “actions,” the GM adds a “feature” to the dungeon. So, after any combination of 5 searches, room movements, yodeling, etc something happens in the dungeon.

  3. You can’t figure it out because fundamentally it doesn’t work super well. The new version has a thing that is actually functional on some level. You’ll just have to hang on a couple more weeks.

  4. Dylan Green Thanks – I’m looking forward to it. I like the hack. I was going to do something along the lines of high fantasy, but you got it — covered. Now, I’m tinkering with a modern urban fantasy hack.

Comments are closed.