Yeah, Those Are Good Cop Names, aka The Hunnicutts Participate in an After School Special, a #CopperheadCounty story

Yeah, Those Are Good Cop Names, aka The Hunnicutts Participate in an After School Special, a #CopperheadCounty story

Yeah, Those Are Good Cop Names, aka The Hunnicutts Participate in an After School Special, a #CopperheadCounty story

Jason Eley the GM

Tyler Ellis as Earl Hunnicutt the Cleaner

Adam Maunz as Zeke Hunnicutt the Stringer

Adam Schwaninger as Eustace Hunicutt the Mover

Our bubbling rivalry with the College Street Crew, a bunch of molly pushers, was something the Hunnicutt clan couldn’t let fester, not after their muscle came after our cousin Wayne at his place of work. We decided to track down the CSC chemist. We didn’t have much of an endgame, but we figured if we found their chemist, we could maybe steal some of their gear, maybe kidnap their chemist, we didn’t know but we knew whatever we did would hurt the CSC.

Earl, using his authority as a Patterson PD detective, got a minor hit on them in the police database. He followed the trail to Patterson State University and spoke to Bobby Ballard, an unusually recalcitrant PSU rent-a-cop. Seriously, Bobby was really loath to divulge information to an actual legit cop, so much so that Earl’s pressure made Bobby suspicious (devil’s bargains: engagement roll penalty), but Bobby caved enough to meet Earl later that night. Earl would be bringing Zeke and Eustace, of course, in disguise as undercover officers Michael Steel and Dan Hardcastle, which are totally great cop names.

“Yeah, those are good cop names.” – Tyler

Our engagement roll was a 1.

So of course Bobby was in on it – it made sense that the college drug ring would have campus safety buttoned up, and although Zeke helped Eustace grab Bobby’s phone and get warning of the impending ambush, the Hunnicutts couldn’t do much to stop Mark Bryant (rising football star and something of a recurring nemesis for Eustace) and 2 other CSC kids with guns from coming out of the nearby maintenance building.

Everyone exchanged fire, but thanks to Earl’s police training the CSC got it worse. We had to decide whether to fight it out, go stealth, or cut and run. We decided to try to flank them, and Eustace played out a flashback idea to survey the maintenance building – back in the 90s when he was just a teenage dirtbag, trying to score college girls. Guns & Roses on the radio, making out with Bobbie June Holloway in the back stairwell of the maintenance building…

There was a back stairwell. The Hunnicutts darted around back but Mark confronted them as they reached the back door. Mechanically, Mark was a tough cookie. Eustace had to resist his charge before he could open fire, but he did. Eustace ripped off the rest of his Glock 18’s magazine, spraying Mark and putting the star down (not dead, but close). They got the door open and burst into what must have been the CSC’s drug kitchen. Earl tasered Roy Reyes (whom we suspected of being their cook but couldn’t tell for sure).

Bobby used his campus safety powers to call the real cops on us next. Eustace booked it out the front door while Zeke packed up the gear. Eustace made it to the van and just off-roaded it across campus back to the building. Bobby was at the back door and the surprisingly badass rent-a-cop plugged Eustace in the shoulder right before he bounced off the van’s hood, ragdolling across the grass.

We bundled Roy and the lab equipment into the van and made it out just before the cops arrived.

We’re at war with the CSC now and hit our first Wanted level. This was a costly success and although we’re into actual crime now with our first Drug Game claim, in the short term we’ll be in dire straits as we try to recover our stress and injuries.

2 thoughts on “Yeah, Those Are Good Cop Names, aka The Hunnicutts Participate in an After School Special, a #CopperheadCounty story”

  1. I think moving into the Drug Game was a foregone conclusion since your favored Contact is Wayne, the Drug Dealer. An idea of the starting Contact is that they can direct you towards your first Claim, and I’m happy that worked out well.

    Fictionally and gameplay-wise, there is a difference between the Hunnicutts offloading their gains for an easy payout, or investing them into setting up their own operation. Claiming their Drug Game from the CSC means the Hunnicutts are becoming a proper syndicate and not just a gang of guys who steal to pay bills. Meta-game, it’s also a signal towards long-term play; when we started this campaign we had a short-to-medium term campaign idea, but now we also have an avenue to open the whole can.

    Eustace doing a flashback action as an actual flashback to the 90s was wild. We haven’t done much complex flashbacking (I wonder if the more straightforward crime drama genre of CC doesn’t encourage it as much) and I was happy to see us come up with that. Flashing back to a PC’s history is also very fitting for the prestige cable drama genre. I think Adam Schwaninger unlocked an important idea!

    As GM, I was very tickled by setting the job on a college campus- and not even a cool area, but a dark little corner. The CSC being involved with a campus cop and cooking using stolen University gear in a maintenance building basement was satisfying to me storytelling-wise.

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