What is the name and type of your crew? Is there any interesting story behind your name?

What is the name and type of your crew? Is there any interesting story behind your name?

What is the name and type of your crew? Is there any interesting story behind your name?

Edit: Great stuff people. I think I’ll consolidate this list in a google doc and share it here. I’ll be back at a computer later tonight.

12 thoughts on “What is the name and type of your crew? Is there any interesting story behind your name?”

  1. We’re a Shadows crew called the Shipwreckers. Our lair is a ship buried in the secret tunnels of Six Towers.

    We named our crew during session 0 but we earned the name on session 4 when we accidentally sank the Fog Hound’s ship during a score. 🙂

  2. The Blackfingers publish all the best gossip in Charterhall. Sure, the ink on their tabloid is laced with proscribed euphorics that induce a pleasant gullibility in their readers, but that’s just part of the cutthroat world of news in Doskvol.

    Despite gossip, the name was not chosen for its proximity to Jack Fingers, the Leech who keeps the presses running, but instead for the permanent stains the ink leaves on the hands of long-term readers, as well as the leather gloves the urchins who distribute the paper wear to protect themselves.

  3. Bookworms: a crew of shadows specializing in rare and dangerous books. Our greatest heist was stealing the plates for the printing of the emperor’s new book of theology so we could make bootleg copies and flood the market. We also conned a member of the Society for Experimental Anatomy into getting us some tightly controlled textbooks, which we did a bootleg run of, a ghost book from a ghost library, a manual on killing vampires, and the pornographic autobiography of an Iruvian courtesan.

  4. My players have a boat/casino/brothel/pub called the Moulette Rousse. It’s a mashup of Russian roulette, Amber beer and mussel (as a sexual allegory). They are quite proud of themselves.

  5. Lex Permann our leech used some vanishing cream on the side of the ship to make a small hole to escape right as the ship passed through the electroplasmic fences. It made the hole a LOT bigger than intended.

    We barely made it out with all the loot as their ship in the main channel. Its grounded there and disrupting trade so the Gondoliers are pissed at us too.

  6. My players decided to be smugglers, and when I asked them why they came together, one of them quipped: “We’ve got to make money so we can get out of here. After all, there have to be blue skies somewhere.”

    And so, the Blue Skies gang was born.

  7. The Black Gate – a cult dedicated to the Serene and Dangerous (forgotten) God of Death: Thanathos and it’s Realm (Euthanathosi).

    … and what I say when I call on the com at the door before a session is: “The Black Gate is open” … as we’ve awoken a fragment of it/her/him in The Crow’s Nest, when we used Setarra to wipe the Crows off the Map…

  8. In my friend’s game, we’re The Strangers. A group of Bravos, all-Tycherosi, that hope to rebuild the glory days of the Tycherosian Empire that fell after the Cataclysm. Brutal and mercenary, they scheme to work for the strong until they’re strong enough tomake their superiors submit and eliminate the rest.

    It has been a bloody good time!

  9. My players are a crew of shadows called “The Liberators” they are holed up in six towers but run scores out of the Docks, The cutter in the crew joined up because she thought they were a group of freedom fighters….

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