So, it looks like my Tuesday group is going to be dabbling with Blades when we’re short handed for our Curse of…

So, it looks like my Tuesday group is going to be dabbling with Blades when we’re short handed for our Curse of…

So, it looks like my Tuesday group is going to be dabbling with Blades when we’re short handed for our Curse of Strahd campaign. This week, the Daybreakers – a Cult worshipping something calling itself the Shrouded Sun – got a little bit of payback on the Weeping Lady, who’s trying to edge them out of their hunting grounds in Six Towers.

I’m not super happy with how I ran this game. I feel like I was chasing the crew until they decided to be proactive. But, all signs pointed to them having a good time, so I guess that means I managed to not fuck the game up too bad. I’m still feeling my way around the system, and everyone in the crew is super new to it, too.

https://www.youtube.com/playlist?list=PL0C4C8xaf1Oz8RKipAZuX_1yZ_cmejoHd

Are Hulls and Vampires supposed to have different item lists?

Are Hulls and Vampires supposed to have different item lists?

Are Hulls and Vampires supposed to have different item lists? They both are inexplicably missing demolition supplies and the lantern from their item lists.

Is the Hull supposed to have a Heavy load of 7?

Also when comparing the Ghost and Hull playbooks, the Hull playbook appears to be missing the line “When you would take trauma, take wear instead”. The instruction appears in the playbook detail within the text, but is probably worth mentioning (like how it appears on the Ghost playbook).

And the missing heading on the Ghost playbook (which used to say to transfer Ghost abilities) threw a player for a loop. Probably just going to bother me, since I know the abilities Do get transferred, but I figure it’s worth mentioning if nothing else.

EDIT: oh snap. noticed Vampires and Hulls have the old set of armor boxes too. (1 for light, +2 for heavy). Looks like some of the old sheets made their way into 8.1’s sheets document.

I will report these issues in the typos thing if that’s the right place for this

Blades in the Dark Relationship Map

Blades in the Dark Relationship Map

Blades in the Dark Relationship Map

I have started work on a series of relationship maps to keep track of the innumerable factions of Duskvol. I am using the awesome kumu.io tools – which are free for public projects – to do so. Within about another week I should have the barebones set up to allow for contributors. The idea is to have a baseline set of maps for individual GMs to fork and utilize for their own games.

Right now I am still in the process of setting up the data models, but I should definitely have something useable soon.

http://kumu.io

John Harper What guide lines are there for acquiring permanent high quality equipment?

John Harper What guide lines are there for acquiring permanent high quality equipment?

John Harper What guide lines are there for acquiring permanent high quality equipment?

Can a Hound (or anyone) acquire better than fine quality gear permanently?

Or is this a function of their character’s personal vault effecting their quality of life?

Should a scoundrel who decides to spend 10 coin on a exquisite (tier +2) light armor be able to acquire it?

Obviously most of this could be arbitrated by the GM I just haven’t seen any guideline in the Blades core rules that really covers this?

I am a fairly new DM and i’m even newer to Blades in the Dark (My only prior game being Dungeon world, but I have…

I am a fairly new DM and i’m even newer to Blades in the Dark (My only prior game being Dungeon world, but I have…

I am a fairly new DM and i’m even newer to Blades in the Dark (My only prior game being Dungeon world, but I have watched people play for a few years on ItmeJP’s channel if you are familiar). I want to start learning the game’s systems and help my players (along with myself) learn the world/setting as well. To do this I want to have a couple of one shots, I was curious if anyone could give me any tips on one shots in general and more specifically for Blades. Thanks!

I have a question regarding the roll20 sheets.

I have a question regarding the roll20 sheets.

I have a question regarding the roll20 sheets. What would you consider to be ‘best practices’ for dealing with the Crew sheet. I notice that every character sheet has a Crew Sheet attached to it. Would it be better to have an extra ‘character’ that all players can access to keep track of the Crew information – or should all characters be keeping track of things on their own crew sheet?

Just wondering how other people are handling this.

So out of curiosity, has any of your crews sided with the Red Sashes in the starting situation?

So out of curiosity, has any of your crews sided with the Red Sashes in the starting situation?

So out of curiosity, has any of your crews sided with the Red Sashes in the starting situation? From what I’ve read here, it seems everyone has sided with the Lampblacks, as did my crew when I introduced them to situation tonight

I saw a post a while back about things that had become cannon in another person’s version of Doskvol, so I thought…

I saw a post a while back about things that had become cannon in another person’s version of Doskvol, so I thought…

I saw a post a while back about things that had become cannon in another person’s version of Doskvol, so I thought I’d share what the players from my 2 crews have introduced to my Doskvol.

1. Skovlanders are matriarchal. They are lead by women who are typically clever and cunning, whilst frail and dainty. The males are typically brutish and dimwhitted, following female orders.

2. Accents: Skovlanders are either Russian or Scottish sounding, Akorosians are English sounding. The other accents haven’t been established as cannon yet.

3. Tycherosi are the bottom barrel and everyone is racist to them except Iruvians. Iruvians are typically peaceful and accepting people. Skovlanders are looked down upon by Akorosians.

4. Electroplasm is cold. Very cold. Cold enough to burn you.

5. Ghosts can posses not only bodies, but body parts (they had Rorics ghost possess a severed hand, which was kind of cool).

6. The hive enslave their work force using Ghost Contracts (or so it seems).

What cool things have your players brought to the table?

I’ve come up with a Blades variant to the Mafia party game.

I’ve come up with a Blades variant to the Mafia party game.

I’ve come up with a Blades variant to the Mafia party game. It’s called Doskvol Mafia. Aside from thematic name changes, the only difference is that you can still talk after you’re killed.