BitD: Ghost Echoes, Games 1 & 2

BitD: Ghost Echoes, Games 1 & 2

BitD: Ghost Echoes, Games 1 & 2

In Doskvol, there are all kinds of criminals. Thieve’s that kill, thugs that steal, protectors who exploit those that depend on them.

But our band of Shadows is a bit … different. You see, they work for a ghost.

Open one special door on the hour, as the old grandfather clock strikes, and you might just find yourself somewhere strange. The ghost echo looks a little different to everyone, reflecting the world back at you in odd ways.

Perhaps, as William was, you will be horrified to find yourself in a burnt out shell of a building. Ash blows in the wind and light from the Dimmer Sisters, provides the only illumination.

Or maybe, as Sebastion often is, you are transported back 200 years to a Doskvol not all that different from today’s. The rooms smell of lamp oil and the halls reverberate with the pleasant music of unseen men and women.

Or, if you have a particularly scientific mind, as Helena does, you might be treated to a complex world. Each object simultaneously a whole and a division of it’s component parts. In the darkness of the sky, stars and comets swirl in an abyss.

Regardless, Amancio is always there. She asks them for things sometimes, an old phonograph, a painting of a matron wearing a barkeep’s uniform. Odd bits and ends of personal significance. Each addition seemingly adding new shape and detail to the echo.

Of course the crew wants things, too. Electrum coins emblazoned with the bust of an old mayor. Guidance for experiments into the nature of the beyond. Or maybe they just want to find love in odd places.

Whatever one might want, a visit to the echo marks you as a friend to the weird people of the world

.

And that is a mixed bag, to be sure.

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