“Many Grinders have been mutated by the toxic rain that plagues Lockport.” (pg. 290)

“Many Grinders have been mutated by the toxic rain that plagues Lockport.” (pg. 290)

“Many Grinders have been mutated by the toxic rain that plagues Lockport.” (pg. 290)

Anyone come up with any cool ideas for these mutations yet? My players are soon gonna be in serious conflict with the Grinders and I’ve just noticed their quirk now.

8 thoughts on ““Many Grinders have been mutated by the toxic rain that plagues Lockport.” (pg. 290)”

  1. John depicted them as having giant boils, misshapen limbs, and horribly burns. They often wear heavy coats and scarves to cover themselves. I remember a few with one very massive arm like a blacksmith’s but more so. I think you could go a lot further than that if you wanted though (scales, tentacles for arms, razor teeth, squid eyes, rubbery bodies, crab claw hands, antennae, vomiting ink clouds, etc.)

  2. I had similar thoughts reading the flavor text for the park near Charterhall. Beautiful trees that grow without sunlight but are completely toxic and fenced off for everyone’s protection? Um … how can I use these?

  3. Sean Nittner is this in the Bloodletters game? I’ve almost finished watching the Roll20 Blades game and can’t wait to get my teeth into the Bloodletters game.

  4. Justin Ford Well, you could use them to poison someone with fairly little investment if you already happen to have a railjack suit and can sneak around in it. The Leech may make a potion that makes you immune to the toxicity (not particularly out of bounds due to the Survivor and Venomous abilities being available) and sell it to people who want to enjoy the park. Someone you need dead has used the previously mentioned methods to hide themselves in the park, how do you get them out of there?

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