Can someone explain what the benefit is of the Smugglers Crew move, “Like Part of the Family” – particularly what you get out of designing your vehicle like a Cohort? How do you use it – I’m assuming you don’t use Command like you do with a regular Cohort?
Can someone explain what the benefit is of the Smugglers Crew move, “Like Part of the Family” – particularly what…
Can someone explain what the benefit is of the Smugglers Crew move, “Like Part of the Family” – particularly what…
The description gives it special edges and flaws. Basically, you can tailor your vehicle to the kind of missions you like to go on.
i’d actually argue because it IS a cohort, that command might work. (Additionally, the ability Leadership would become involved w/ the vehicle). Also, by making it part of the cohort group, it become affected quality wise by crew-tier. As Parker mentioned, the edges/flaws make it a lot easier to work with for having the vehicle “be a thing” in scene. So clocks/consequences involving the vehicle can be more detailed as compared to another crews version of “carriage/boat” where it probably… just breaks (or something similar).
A cohort can participate in a group action. You’re not Commanding the vehicle, you’re participating with it — so you’ll often use Finesse (for driving) and also roll the Quality of the vehicle in the group action. It gives you a boost to your roll outcomes, essentially.
Plus the edges, as has been said.
How else could the Imperium Deathseeker make the Tycheros Run in less than 12 bell-shifts? ;)-